1. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice
  2. Melee Mapping Contest #3 - Results are out! Congratulate the winners and check plenty of new 4v4 melee maps designed for this competition!
    Dismiss Notice
  3. The winners of our cinematic soundtrack competition have been decided! Step by the Music Contest #11 - Results to check the entries and congratulate the winners!
    Dismiss Notice
Last Activity:
Mar 23, 2019 at 2:38 PM
Dec 16, 2014

Awarded Medals 1


Well-Known Member

invalidnick was last seen:
Mar 23, 2019 at 2:38 PM
    1. invalidnick
      Deathcom3s: Ah yeah, at the moment there is no easy way to do it, there is a third party program for Source called DispGen (by a awesome guy called Cannonfodder) here is a link that explains it more: https://developer.valvesoftware.com/wiki/DispGen
      You also need to have a Source 2007 SDK (or similar) installed, like the CS:GO editor or the TF2 editor,

      After exporting the heightmap to vmf with DispGen, you open it in a version of Source Hammer (I tried to open the VMF directly in Dota2 Hammer, but it seems that the exported vmf version was not possible to import),
      Once the vmf has been re-saved it can be opened in Dota2 Hammer,

      You can also use a program like Vue and export heightfield into fbx or similar and import it directly,

      One good thing by open the heightfield in Source Hammer is that its pretty easy to do adjustments in the displacement (smooth out areas etc)

      Hopefully this will help, otherwise just msg me on Steam :)
    2. Deathcom3s
      Hey man, I noticed that you managed to get a World Machine heightmap imported into the dota 2 hammer editor, mind sharing how you did that? I've used World Machine with Cryengine, UDK and UE4, would be interesting to figure out how to use it with Dota 2.
    3. Flux
      I got another question if you don't mind, is the Dota 2 map viewable in Workshop tool?
      I had a chance to view some of the scripted abilities and it looks somehow similar to warcraft 3 jass scripting. However, it appears lua script has less limitation. It can control cooldown, etc.
    4. Flux
      That was really useful, thanks!.
    5. Flux
      Yo invalidnick, you have experience creating Dota 2 custom games. What tutorial did you read about how to create a custom Dota 2 game? I'm also interested in making my own.
    6. Heinvers
      This is a hidden tag.
    7. Deathcom3s
      I got them, just haven't had time to reply.
    8. invalidnick
      hmmm strange, been trying to send a reply, but nothing happens,
    9. Deathcom3s
      Hey, did you get my PM?
    10. invalidnick
      Welcome to my page!

      I'm Invalidnick, I mostly mod stuff for Valve games in various versions of Hammer, I'm currently working on a dota2 map mod (you can find it in the dota2 section of this forum)
  • Loading...
  • Loading...
  • About

    Current Project:
    Curse of River's End - a Dota2 map mod with objective death match gameplay
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Favorite Organization/Clan:


    Curse of River's End (Dota 2 map mod) - http://www.hiveworkshop.com/forums/dota-2-723/wip-curse-rivers-end-260456/

    Full developer blog+more at Patreon: http://www.patreon.com/invalidnick?ty=a
  • Loading...
  • Loading...