- Joined
- Jun 13, 2008
- Messages
- 353
Hi all...I hope I started the thread at the right place.
I'm trying to do this spell;

I made this real quick for demonstration purpose. It looks almost exactly what I want. but I have few problems;
1-) that "doomfire spirit" keeps creating the fire dummy even when there's no enemy around, means when it stays where it is.
2-)I gotta make that spirit's target changed every 10 sec just like in description.
3-)I could add incinerate spell to flame dummy unit so I could make that "damage stacking" happen. But the problem is, my hero won't get any credit for the kills caused by those flame dummies.
So I want my hero to actually deal that damage, that means I gotta trigger everything which is where I'm lack at. I did this 90% in object editor so its very inefficient. How am I gonna check if doomfire spirit is moving or not? is there any easier way for me to make this spell more acceptable?
thanks for your help guys.
I'm trying to do this spell;

I made this real quick for demonstration purpose. It looks almost exactly what I want. but I have few problems;
1-) that "doomfire spirit" keeps creating the fire dummy even when there's no enemy around, means when it stays where it is.
2-)I gotta make that spirit's target changed every 10 sec just like in description.
3-)I could add incinerate spell to flame dummy unit so I could make that "damage stacking" happen. But the problem is, my hero won't get any credit for the kills caused by those flame dummies.
So I want my hero to actually deal that damage, that means I gotta trigger everything which is where I'm lack at. I did this 90% in object editor so its very inefficient. How am I gonna check if doomfire spirit is moving or not? is there any easier way for me to make this spell more acceptable?
thanks for your help guys.