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Doodad Models and Trees

Discussion in 'Modeling & Animation' started by eubz, Oct 1, 2011.

  1. eubz

    eubz

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    Another plant for everybody. I decided to put it here. Might not fit in the model section for being blurry for its leaves. Still looking for nice texture for the leaves though.
    [​IMG]
     

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  2. eubz

    eubz

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    All my models in this thread are free for use and edit. Just give credits to me if you use them in your map. Please do leave some comments here.
     
  3. chr2

    chr2

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    I like this one. Looks pretty awesome.
     
  4. TaShadan

    TaShadan

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    love your trees from the doodad and trees pack!
    But i wanted to use them for destructible and some have really odd choping (stand hit) animations, i think they swing too much :( are you going to fix them in the near future?
     
  5. eubz

    eubz

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    Which model. Can you give me link so I can fix it for you?
     
  6. TaShadan

    TaShadan

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    all this dark green trees called tree0 till tree6
    and tree_pine1
     
  7. eubz

    eubz

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    I'll try to fix if I had time.
     
  8. eubz

    eubz

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    Hello everyone,
    I guess I'll have to tell everyone about my modelling site. I am now uploading some of my stuff there. If you want, you can join. Just click this If you'd like to join.
     
  9. HappyTauren

    HappyTauren

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    Funny how this comes from a guy who made some of the best wc3 trees ever :D

    Also, eubz, most of your trees use unshaded and unfogged materials, I know they'll be shaded in a shitty way, but that's still better than no shading at all, believe me.
     
    Last edited: Aug 3, 2012
  10. eubz

    eubz

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    I have not noticed this. Trees should not be unfogged, though because these trees with unfogged materials, specially if the part is on leaves, will make the said tree bad for terraining purposes. I guess I will have to take a look to all those tree models I have and get them updated (If such trees really have unfogged and unshaded materials. For those trees having no unfogged and unshaded materials, I'll leave them at ease).

    Thanks HappyTauren.
     
  11. Fingolfin

    Fingolfin

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    Just a pro tip:

    For tree branches, you use a material with three sub-materials. First, you have your regular transparent material. Then, you have one with blend material - because blend has a longer rendering range and smoother gradients than just pure transparent (while the transparent layer prevents polygons from rendering on top of eachother). Finally, you add another material, which has blend, but which is also unshaded. You then set the alpha of this layer to 40% and voila! The leaves will have smooth alpha, long render distance, AND have soft shading and an illusion of translucency on the leaves.
     
    Last edited: Aug 5, 2012
  12. eubz

    eubz

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    These are my latest works


    [​IMG]
    [​IMG]
     

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  13. InfernalTater

    InfernalTater

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    Looking very good so far.
     
  14. Uncle Fester

    Uncle Fester

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    totally agree with you. :thumbs_up:
     
  15. Chongfuilin

    Chongfuilin

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    Thanks´╝ü

    Wonderful model,Thank a lot:as:
     
  16. eubz

    eubz

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    [​IMG]
     

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    • Tree.png
      Tree.png
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  17. eubz

    eubz

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    Just creating something new.
    [​IMG]
     

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    • GAS.jpg
      GAS.jpg
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  18. -Grendel

    -Grendel

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    Petron.
     
  19. eubz

    eubz

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    Here's a house.
    clicky
    [​IMG]
     
  20. eubz

    eubz

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    A new model.
     

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