- Joined
- Feb 22, 2006
- Messages
- 3,052
So.. I decided to make a general art thread for my stuff.
Aside from 3D animation for very low poly models, I've been expanding outwards lately, including Autodesk Maya, 2D textures, photography, and so on and so forth. I decided to let this thread sort of be my art dump, which I'll try to maintain much better than my old model thread, which autoclosed.
Anyhow, I'll start with new stuff. I did both of these today, and I'm not even sure why I started doing these. But they're my first things I've ever done 100% freehand without smudge/dodge/burn, so I'm proud.
I did the green one first.
Then this I did in Maya, don't mind the watermark. It is poop and annoying, and I aim on getting a legit copy of Maya sometime. Sort of a lighting practice.
These two were also done in Maya, the first one was done in school, so it doesn't have a watermark, but I decided to improve the texture using TextureFantasy's Globe Texture. It looks a lot better. Minus the shit watermark, that is.
I have some more stuff, but I'll let this sit here for now..
--donut3.5--
Aside from 3D animation for very low poly models, I've been expanding outwards lately, including Autodesk Maya, 2D textures, photography, and so on and so forth. I decided to let this thread sort of be my art dump, which I'll try to maintain much better than my old model thread, which autoclosed.
Anyhow, I'll start with new stuff. I did both of these today, and I'm not even sure why I started doing these. But they're my first things I've ever done 100% freehand without smudge/dodge/burn, so I'm proud.
I did the green one first.
Then this I did in Maya, don't mind the watermark. It is poop and annoying, and I aim on getting a legit copy of Maya sometime. Sort of a lighting practice.
These two were also done in Maya, the first one was done in school, so it doesn't have a watermark, but I decided to improve the texture using TextureFantasy's Globe Texture. It looks a lot better. Minus the shit watermark, that is.
I have some more stuff, but I'll let this sit here for now..
--donut3.5--