Don't make ability stop an order

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Level 12
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Jan 13, 2008
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Hello,
I have several abilities in a spellbook. All spells are based on channel but have different base-order-ids. Whenever I use an ability, the hero stops walking, attacking etc. How do I change this? They are all no target and instant abilities but I don't see how to solve this problem.

thanks
 
Level 16
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I think there are several abilities that do not stop order. Abilities like berserk/windwallk/morph/burrow do not stop order. However channel will probably always stop order, because it acts more like an actual spell (like roar, warstomp) than self modifying abilities.
 
Level 16
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No cast animation:
Berserk, Windwalk, Divine Shield, Avatar, Immolation, Mana Shield
Cast animation:
Frenzy, Roar, Thunder Clap, War Stomp, Howl of Terror
You could try using some item abilities (heal potion,mana potion, ...). They don't stop the order, but play a cast animation.
 
There are some abilties that can be casted instantly, that means without interruption. Jampion mentioned some, but I just repeat and add something:

berserk
defend/undefend
devineshield/undevineshield
immolation/unimmolation
manashieldon/manashieldoff
whirlwind
windwald/unwindwalk

There are very much more orders that don't interrupt anything, but I'm not very sure you can left-click them, they are usually all on/off spells, like repair, or spell-arrow abilities.

There are some more orders that are (I call it) queue-instant. They are not really instant, but they don't interrupt the current move/attack order, but only queue it.
That means that after a short cast moment the unit will continue moving/attacking:

avatar
battleroar
bearform
etherealform
metamorphosis
ravenform
roar
robogoblin
stoneform
stomp
thunderclap
 

EdgeOfChaos

E

EdgeOfChaos

You must make a new spell based on each of those. The base order ID doesn't really do anything.
 
Level 19
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there's a few abils which doesn't interrupt unit at all, a few abils which doesn't break current order list (e.g. if you walked to the point and used this spell, you'll continue to move after backswing finished), and then there's Channel. Chose wisely, you can't have everything (thanks for blizzard who ignores it for 10 years)

orderstring value does nothing if used not at the ANcl

most of the times it possible to use 2nd type of spells instead of ANcl all around, just FYI
 
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