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doesn't read the mdl file

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May 28, 2013
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Is the skin a blp file?

The game doesn't recognize Jpeg-based skins.


Also, check the path of the texture.

The skin is a blp file. I used the notepad technique which I processed the mdx file into an mdl file. Then I changed the skin into 67_chrome's valkyrie texture, like this : Bitmap {
Image "Textures/Valkyrie_by67chrome.blp",

It works fine in the model editor.

About the texture's path, I'm also totally confused with paths. In the world editor tutorials web, It says to make the path war3imported/IceInfernal.mdx as example, into IceInfernal.mdx only. So, I did it to the model I was doing:

war3imported/Valkyrie.mdl (changed the runner's imported and whose skin is changed to 67_chrome's valkyrie skin.) into Valkyrie.mdl. I'm also afraid that the changing of file types (since mdx is not usable for notepad and its skins are unchangeable because of its mdx file, so they say that one needs to convert the model file type [mdx] into an mdl file.) is also the problem why the model doesn't work on the world editor itself.


There are also times that a model could not be viewed through the editor because of some particle. I'm afraid you can only edit that kind of models in Notepad or some other editor.

Well, I edited out the brown rolled paper like thing on the night elven runner's hand, so I will miss nothing. But the model which is an mdx and also not custom skinned yet works on the editor so, the particle on the runner's paper-on-the-hand is not a problem.

So the problem is either the conversion of the file type or the skin cannot be handled by the world editor.




BTW, i'm not very sure if i'm not saying nonsense around here so, just tell me and i'll study the warcraft world of map and model creations here well.
 
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