I'm working on an arcade-style map to import into my campaign. I play test it with the Test Map button, and when I'm done testing exit the game normally. When I exit, if I've been playing a while, it seems to lag a bit when exiting the program. Does this mean that my map leaks?
I've been pretty good at removing leaks (e.g. you can see my Battle for Tatooine map); but maybe I missed a few somewhere.
So my questions are:
1. Does this lag during the end of a play test mean that I have leaks.
2. Is there an easy way to search for leaks through complex code?
I've been pretty good at removing leaks (e.g. you can see my Battle for Tatooine map); but maybe I missed a few somewhere.
So my questions are:
1. Does this lag during the end of a play test mean that I have leaks.
2. Is there an easy way to search for leaks through complex code?