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[Trigger] Do items need abilities?

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Hello , last few hours im tryin' to make work this trigger , so i just wanted to ask if Items do need abilities to be able to run triggers?

  • Raw Meat
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to |cff80ff80 Meat
    • Actions
      • Game - Display to (All players) the text: ha"
 
Yes. Otherwise, that event won't fire the trigger.


EDIT/OFF:
I noticed that after a power up item like tome of agility is picked up, the RemoveItem function doesn't work properly - only the tome model disappears. Also, EnumItemsInRect native still detects it.
 
Last edited:
Hi BloodSoul , thanks for your reply,

so... I have to use Different abilities everytime i want to do e.g. increment any of the vars? i mean as ex.

I got var called "points" & if i got more items incrementing this var by x depending on item. do i have to use different abilities or it can be done by one ability ?
 
So theoreticaly (if i understand dummy casters) i can have infinite possibilities of spells casted through dummy caster? Dummy caster wont trigger all of the order strings at once?
 
Dummy casters? I thought you were talking about executing a trigger upon an item being used. When I said "dummy ability", I meant one that has no effect at all; creating an empty ability and giving it to an item, so that you be able of detecting whenever such item is used.
 
Well i was talking about that , but right now i'm confused as you're , so could you make a simple trigger on how i could done that u've just said?
 
6 different items that have the same ability. Each item creates a different special effect via triggers. Though, there's a little problem that I forgot to consider: All of them have the same mana cost, cooldown, and their ability is "immediate"/instant (like thunder clap, war stomp, fan of knives, etc...).
 

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