fvtb
F
fvtb
Text shows two times in game! - SOLVED
Hello,
i have a problem with this trigger. It works good, but the text message is always shown two times (for example: you take a sword with less than 15 strength and you got 2 Textlines in game:
You need a minimum of 15 strength to use this weapon
You need a minimum of 15 strength to use this weapon)
I changed the messagetype for the first function the hint, but the problem is the same.
Can someone tell me what is wrong?

Hello,
i have a problem with this trigger. It works good, but the text message is always shown two times (for example: you take a sword with less than 15 strength and you got 2 Textlines in game:
You need a minimum of 15 strength to use this weapon
You need a minimum of 15 strength to use this weapon)
I changed the messagetype for the first function the hint, but the problem is the same.
Can someone tell me what is wrong?

-
weapon
-

Events
-


Unit - A unit Acquires an item
-
-

Conditions
-


(Item-class of (Item being manipulated)) Equal to Permanent
-


((Triggering unit) is A Hero) Equal to True
-
-

Actions
-


For each (Integer A) from 1 to 6, do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Item-class of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Permanent
-






(Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated)
-
-





Then - Actions
-






Quest - Display to (Player group((Owner of (Hero manipulating item)))) the Hint message: You can carry only ...
-






Set WrongItem = (Item being manipulated)
-






Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-





Else - Actions
-






Do nothing
-
-
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item level of (Item being manipulated)) Equal to 2
-




(Strength of (Hero manipulating item) (Exclude bonuses)) Less than 15
-
-



Then - Actions
-




Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You need a minimum ...
-




Set WrongItem = (Item being manipulated)
-




Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item level of (Item being manipulated)) Equal to 4
-




(Strength of (Hero manipulating item) (Exclude bonuses)) Less than 25
-
-



Then - Actions
-




Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You need a minimum ...
-




Set WrongItem = (Item being manipulated)
-




Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item level of (Item being manipulated)) Equal to 6
-




(Strength of (Hero manipulating item) (Exclude bonuses)) Less than 50
-
-



Then - Actions
-




Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You need a minimum ...
-




Set WrongItem = (Item being manipulated)
-




Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item level of (Item being manipulated)) Equal to 12
-




(Agility of (Hero manipulating item) (Exclude bonuses)) Less than 15
-
-



Then - Actions
-




Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You need a minimum ...
-




Set WrongItem = (Item being manipulated)
-




Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item level of (Item being manipulated)) Equal to 14
-




(Agility of (Hero manipulating item) (Exclude bonuses)) Less than 25
-
-



Then - Actions
-




Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You need a minimum ...
-




Set WrongItem = (Item being manipulated)
-




Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item level of (Item being manipulated)) Equal to 16
-




(Agility of (Hero manipulating item) (Exclude bonuses)) Less than 50
-
-



Then - Actions
-




Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You need a minimum ...
-




Set WrongItem = (Item being manipulated)
-




Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item level of (Item being manipulated)) Equal to 22
-




(Intelligence of (Hero manipulating item) (Exclude bonuses)) Less than 15
-
-



Then - Actions
-




Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You need a minimum ...
-




Set WrongItem = (Item being manipulated)
-




Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item level of (Item being manipulated)) Equal to 24
-




(Intelligence of (Hero manipulating item) (Exclude bonuses)) Less than 25
-
-



Then - Actions
-




Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You need a minimum ...
-




Set WrongItem = (Item being manipulated)
-




Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item level of (Item being manipulated)) Equal to 26
-




(Intelligence of (Hero manipulating item) (Exclude bonuses)) Less than 50
-
-



Then - Actions
-




Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You need a minimum ...
-




Set WrongItem = (Item being manipulated)
-




Unit - Order (Triggering unit) to drop WrongItem at (Position of (Triggering unit))
-
-



Else - Actions
-




Do nothing
-
-
-
-
Last edited by a moderator:



