- Joined
- May 24, 2016
- Messages
- 339
So, I decided to make my own trigger exp system, and I changed game constants, using https://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=68382 acritcle as a base one to set exp values I need for hero to level up.
So I set Hero XP Required, Level factor as 130,
Hero XP Required, Previous value factor: as 0.35
Hero XP Required, Table: as 400
And guess what? When you level up into 2 level, it works just fine. But when you start leveling up further, experience needed only gets lower and lower! It makes no sence. I made a skill that only kills your allies, so there's no way blizzard function exp from killing might intervene, since killing allies wont bring any exp. I debugged killling too, so I could see unit has been getting the same exp on all levels via my scipt. And there's nothing I could see as a reason to system break. The only explanation I can get from here is that Gameplay Constants - Hero Experience acritcle this artical is wrong about exp system formula.
Pls help me.
So I set Hero XP Required, Level factor as 130,
Hero XP Required, Previous value factor: as 0.35
Hero XP Required, Table: as 400
And guess what? When you level up into 2 level, it works just fine. But when you start leveling up further, experience needed only gets lower and lower! It makes no sence. I made a skill that only kills your allies, so there's no way blizzard function exp from killing might intervene, since killing allies wont bring any exp. I debugged killling too, so I could see unit has been getting the same exp on all levels via my scipt. And there's nothing I could see as a reason to system break. The only explanation I can get from here is that Gameplay Constants - Hero Experience acritcle this artical is wrong about exp system formula.
Pls help me.