Hello Hive,
I'm trying to make a survival type game where, if you go too long without eating food, you get a hunger debuff and 20% of your hero's health knocked off. Problem is... it just regenerates before the next timer finishes, which doesn't really go with the theme... Is there some way to disable health/mana regeneration while the debuff is active so that the unit loses 20% health each cycle? I am wondering if maybe there is a spell with an ability like that pre-programmed in, but cannot think of one. Thanks very much!
I'm trying to make a survival type game where, if you go too long without eating food, you get a hunger debuff and 20% of your hero's health knocked off. Problem is... it just regenerates before the next timer finishes, which doesn't really go with the theme... Is there some way to disable health/mana regeneration while the debuff is active so that the unit loses 20% health each cycle? I am wondering if maybe there is a spell with an ability like that pre-programmed in, but cannot think of one. Thanks very much!