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Diablo III Warcraft Beta v1.19b



This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)



class_barb.png
class_wd.png
class_wiz.png
class_monk.png



New Classes will be available as Blizzard reveal them :)








Any comments and criticism you guys have is most welcome :)



New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

logo.png

THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
Level 12
Joined
Jan 29, 2010
Messages
263
I think its pity that Cloudwolf not does continue his great map. I am consider that I make an entire campaign of Diablo 3 possibly (Tristram, Tristram Dungeon, the Borderlands and Act 3 if Blizzard it introduce this year). But now there are three more Diablo 3 Projects still in development: Archians, na_dann_ma_gogo's and Blazebirds projects. So I think, one more Tristram Dungeon should be redundant. What you think about this?

I am considering if I could continue this project and connect it with my Borderlands Project in a related story possibly. I would make this map differently from the version 1.19 (terrain, skills etc.). But its a big time exposure and I want to say that this is only a consideration at the moment...
 
Level 6
Joined
Mar 31, 2009
Messages
247
you'll continue this great job?... we all are hungry for this map... the best of his kin, i know all feel it that way...
My sugestions are:
1- Increse level difficulty by cuantity of players (i've win playing alone with barbarian, monk and witch)...
2- Make more items (boots, guantles, rings, kneck, etc)
3- The terrain is so wonderful, please make more path, pleaseee
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
you'll continue this great job?... we all are hungry for this map... the best of his kin, i know all feel it that way...
My sugestions are:
1- Increse level difficulty by cuantity of players (i've win playing alone with barbarian, monk and witch)...
2- Make more items (boots, guantles, rings, kneck, etc)
3- The terrain is so wonderful, please make more path, pleaseee

We have already mentioned a several times both here (look at the last few pages) and on the forums that we do not work on this project anymore.
We do not have time to work on it. And if we had time, we would do other things insted.
Do not expect to see any maps from us in wc3 again, but im pretty sure you will see a map or two by cloudwolf studios in sc2 if your going to buy it :p
 
Level 6
Joined
Mar 31, 2009
Messages
247
That sound pretty UGLY :'(
I'm one of the most fan of this map :'(
I've played many many many times :'(
If you like and trust in me, i'll like to preserve a map vertion without protection to continue working on it...
I refuse to leave this work on a side...
Please someone help to keep alive the project
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
That sound pretty UGLY :'(
I'm one of the most fan of this map :'(
I've played many many many times :'(
If you like and trust in me, i'll like to preserve a map vertion without protection to continue working on it...
I refuse to leave this work on a side...
Please someone help to keep alive the project

This map is free to be edited. Anyone can make their own version of it, like a base from this one. But before we give out the actual project (not a remake, i mean the real deal), we want someone who we can trust and already know is capable of doing the work.
Currently this person is infact Anachron, but i have no idea if he is ready to take the place and continue to work on the map for us :p
 
Level 3
Joined
Aug 26, 2009
Messages
48
Bro! This map is waaaaaaaaaayyyyyy--- to awesome to be touched by anyone else who might screw it up! Maybe you could get somebody or a group of people who know how to create awesome maps akin to Diablo 3 Warcraft. (e.g. Booody, Crimson Creations Team or maybe even Callex). But hey it's just a suggestion dont get offended...
 
Level 3
Joined
Aug 26, 2009
Messages
48
Sorry mate I didn't know that Anarchon was taking the burden...
Besides what was the reason you guys aren't continuing this again? I forgot...
 
Last edited:
Level 3
Joined
Sep 7, 2009
Messages
56
After all that struglling I have managed to get on the game :), I love it but it's very hard and challenging, I have a prob though, I try to go multiplay, but the map file is too big, I hope there will be a multiplay feature in the future. :)

RANDOM Question:
Btw im trying to ask this for a long time, but are you a nerd or can you just make thease things with alot of time?
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
After all that struglling I have managed to get on the game :), I love it but it's very hard and challenging, I have a prob though, I try to go multiplay, but the map file is too big, I hope there will be a multiplay feature in the future. :)

RANDOM Question:
Btw im trying to ask this for a long time, but are you a nerd or can you just make thease things with alot of time?

You need to have the latest version of Wc3 which is probably 1.24d or something in order to play larger maps multiplayer. The limit was increased to 8MB from 4MB.
 
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