• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Diablo III Warcraft Beta v1.19b



This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)



class_barb.png
class_wd.png
class_wiz.png
class_monk.png



New Classes will be available as Blizzard reveal them :)








Any comments and criticism you guys have is most welcome :)



New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

logo.png

THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
Level 4
Joined
Jun 4, 2009
Messages
70
Hey, i played it (Great map, 10/10, lovley terrain) and well i tried monk. I found some hax bugs with it, it got knockback right? so well i just slam or the name and then the enemy knocked into the cliffs (inside path blockers) and then i used that illution thingy spell on it and i was inside there, and well i think you have to fix that, it was near the Siege Breaker, don't know if it is possible on other places.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
Hey, i played it (Great map, 10/10, lovley terrain) and well i tried monk. I found some hax bugs with it, it got knockback right? so well i just slam or the name and then the enemy knocked into the cliffs (inside path blockers) and then i used that illution thingy spell on it and i was inside there, and well i think you have to fix that, it was near the Siege Breaker, don't know if it is possible on other places.

That is old.
All knockback abilities in the entire map have the possiblity to knock units out of the map, if its done correctly (doesnt work on some places though). And specially at the outdoor area, where it is edges that goes sideways and not straight.
 
Level 1
Joined
Jan 29, 2010
Messages
2
hi there, i downloaded this map, but i cant view it in the game

i'm using war3 1.24 patch, is it sth wrong with my war3 ? or the problem come from the map itself ?

anyway, i really eager just to play this map, so plz answer me ASAP, thanks for reading
 
Level 6
Joined
Dec 28, 2006
Messages
102
Great map, played it 2 times and it was really entertaining. Visually it's a masterpiece, also it has great atmosphere, well-made bosses, and good inventory system.

The thing you could improve are hero abilities, they are mostly just customized ladder skills, with at most very little triggering involved (Don't know about Monk though, haven't played him). Trigger/script-enhanced spells are always welcome. Also it could be easier to equip potions imo, it needs too much clicks for it, but it's really a detail.

I won't say anything about having only 4 heroes to choose, because you already stated that you will add them when Blizzard reveals them in D3.

As for now, I give this map 5/5, because it's really awesome for a beta map, if it was full map I'd give 4/5 thought. Also +rep for good work, keep it on!
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
lol.. Im sure i have answered that question a hell of alot of times.
So, i keep it short.
It is not required, it is just for the look of it.
We would have to make MANY weapon attachments, and shields.
It would require us to get a new model every time we want to make a new weapon/shield.
And it is way down in our priority list.

So as of now, we will not add attachments.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
However, since Hiveworkshop contains a shitload of attachments and they're pretty lowsized it's pretty obvious we may add them later.

The new inventory is also capable of handling attachments however, we would need modified hero models without any weapons to be able to do so.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
However, since Hiveworkshop contains a shitload of attachments and they're pretty lowsized it's pretty obvious we may add them later.

The new inventory is also capable of handling attachments however, we would need modified hero models without any weapons to be able to do so.

The problem is to make the attachments fit with the animations, etc.
So monk for example would require a shitload of staffs with almost the exact same shape, but with different textures, etc. :p
 
hi there, i downloaded this map, but i cant view it in the game

i'm using war3 1.24 patch, is it sth wrong with my war3 ? or the problem come from the map itself ?

anyway, i really eager just to play this map, so plz answer me ASAP, thanks for reading
Shorten the map filename, then you should be able to see it.
 
Level 10
Joined
Oct 31, 2009
Messages
352
Terrain: 5/5

Just beautiful. Alot of people can create detailed, realistic, and vivid out-door environments (i.e. mountains and forests), however very few can pull off an in-door one. Dungeon-feel is clearly present and over-all player satisfaction is not only met, but frankly surpassed.

I am curious, how you were able to make the walkways that the characters move around? At first I thought you just spammed the raise tool in the WE, however when I attempted to use the technique myself I was unable to re-create the sudden drop at the edge of your walkways.

Gameplay: 5/5

Bosses are well-done and have unique abilities. Diablo-like combat is familiar and the simulation is implemented well. Theres nothing quite like popping the Barbarians' whirlwind when surrounded by 30 or 40 ghouls.

Item system is perfect for the map, however I think its silly that you cannot equip a one-handed weapon along with a shield. It would behoove you to make two-handed weapons more powerful and implement a system which allows you to wield either a two-handed weapon or a one-handed weapon and a shield.

Edit - Again the item system is excellent over-all, however I do have another suggestion. I found it annoying that I was not able to switch items with eachother. If I wanted to replace my helm I had to first get rid of the helm that I was wearing and then equip the helm I wanted. I do not know how difficult this would be to implement (because I only know the basics of jass and not the intricacies of it), but it would a good thing to make it so players can have two items switch places by dragging one on top of the other.

Additionally, I am looking forward to new items and, more importantly, item-types to be released in the future (I want necklaces, shoulders, and belts!)

Also, I forgot to mention this before, but I found it odd that I could not right-click to attack the chests but instead had to use the attack button.


Balancing: 3/5

I do realize that I (having only played this 1-player) do have a rather incomplete and perhaps inadequate experience regarding this game. Regardless, here are my thoughts concerning the two classes I played:

Sorceress - Had an exceedingly difficult time surviving with her on 1-player. Ofcourse this is to be expected when attempting to tank with a clothie class (merely sharing my experience here).

Barbarian - Balance here is unreal. Able to take extraordinary amounts of damage whilst 1-2 shotting most creeps. In addition, all a player needs to do is spam whirlwind and he'll slaughter every creep around him, take down a bosses health like its nothing, and instantly regenerate most (if not all) of the barbarian's health afterwards. This ability and hero need to be nerfed badly.

Skeleton Boss - When using both characters this seemed to be one of the most difficult bosses (along with the end-boss). His difficulty-level certainly didn't fit with where he was in the dungeon. I think you should nerf his damage out-put by 25% or so and he'll be fine.

Concept: 5/5

No hesitation with the perfect score here. Fast-paced hack n' slash action along with snapshot terrain (taken directly from the trailers) creates an ostensible Diablo 3 experience.



Note:

I hope to see additional bosses, regions, and items opened in the future along with patches to help balance out the characters. I would recommend this mod to anyone.

Overall score: 18/20 (UNREAL) +rep
 
Last edited:
Level 17
Joined
Jun 9, 2007
Messages
2,493
Balancing: 3/5

I do realize that I (having only played this 1-player) do have a rather incomplete and perhaps inadequate experience regarding this game. Regardless, here are my thoughts concerning the two classes I played:

Sorceress - Had an exceedingly difficult time surviving with her on 1-player. Ofcourse this is to be expected when attempting to tank with a clothie class (merely sharing my experience here).

Barbarian - Balance here is unreal. Able to take extraordinary amounts of damage whilst 1-2 shotting most creeps. In addition, all a player needs to do is spam whirlwind and he'll slaughter every creep around him, take down a bosses health like its nothing, and instantly regenerate most (if not all) of the barbarian's health afterwards. This ability and hero need to be nerfed badly.

I think i should mention that This map is not suppost to be played in single player. This map is created for party play. The best amount of players would be 4 players i think, that gives you what the map really has to offer. And then you can go down to 2 or 3 players if you want it to be a bit more challanging.
 
Level 5
Joined
Jan 24, 2010
Messages
160
hey would u mind if u provide me with an unprotected version ?
i dont need all the things in that basically i just need to see how the equipment system works an if u dont mind could i use that in a map which i am trying to make ?
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
hey would u mind if u provide me with an unprotected version ?
i dont need all the things in that basically i just need to see how the equipment system works an if u dont mind could i use that in a map which i am trying to make ?

Please check the forums.
This have been requested thousands of times.

I also want to mention the the inventory system is builded in a stupid way, and it is not stable.. I do not recommend to use it, or even look at the code.
You should wait for anachron to release his inventory insted. We are going to use it when it is finished.
Also, please send cloudwolf a PM or VM insted if you want a version that isnt protected.
 
Level 4
Joined
Aug 7, 2008
Messages
89
i noticed while playing i couldn't use the healht orbs - they would just come to me when i clicked them and they wouldn't heal me - is that supposed to happen?
 
Level 1
Joined
Nov 19, 2009
Messages
7
How do you open it

:spell_breaker:How would you open it . Do we open it in warcrfat editer or in warcraft. It doe not open in warcrfat editer. And how do you open in warcraft:spell_breaker:
 
Level 7
Joined
Dec 8, 2008
Messages
243
Hey guys. :) Can anyone tell me what kind of world editor Diablo 3 waracraft was made in, cause I know there's quite a few around these days and some editors (as far as I'm aware) could cause your map to not work with 1.24 (although, I'm not really confident thats true). Thanks :D

I'll likely not be able to keep up with this active thread, so if you could reply using private message I'll be eturnally greatful. My sincere appreciation.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Hey guys. :) Can anyone tell me what kind of world editor Diablo 3 waracraft was made in, cause I know there's quite a few around these days and some editors (as far as I'm aware) could cause your map to not work with 1.24 (although, I'm not really confident thats true). Thanks :D

I'll likely not be able to keep up with this active thread, so if you could reply using private message I'll be eturnally greatful. My sincere appreciation.

Well, we use NewGen. Hope that answers your question. :p
 
Level 7
Joined
Dec 8, 2008
Messages
243
Thanks, Redmarine. :) Cloudwolf's been awesome enough to provide me with an unprotected version of the map (as I imagine he has to everyone), but I was wondering if it's alright to export files some files (nothing in particular, just wondering). Does anyone know whether he approves of this? Cause I'll honor his decision. :)

I imagine he approves considering there isn't a way he can stop people exporting and I imagine half of the stuff is already provided on HWS anyway. :/ still, I'd like someone to confirm this for me. :p
 
Level 30
Joined
Sep 30, 2008
Messages
1,460
Thanks, Redmarine. :) Cloudwolf's been awesome enough to provide me with an unprotected version of the map (as I imagine he has to everyone), but I was wondering if it's alright to export files some files (nothing in particular, just wondering). Does anyone know whether he approves of this? Cause I'll honor his decision. :)

I imagine he approves considering there isn't a way he can stop people exporting and I imagine half of the stuff is already provided on HWS anyway. :/ still, I'd like someone to confirm this for me. :p

Your quite welcome to use anything from the D3W map :) Just make sure you credit the right people :p If your unsure who made what resource, just give me a buzz :D
 
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