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Diablo III Warcraft Beta v1.19b



This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)



class_barb.png
class_wd.png
class_wiz.png
class_monk.png



New Classes will be available as Blizzard reveal them :)








Any comments and criticism you guys have is most welcome :)



New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

logo.png

THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
Level 1
Joined
Dec 5, 2009
Messages
1
hi my name is alex

I really expect diablo III and i also played warcraft I and II , starcraft and
diablo II. I got a feeling of satisfaction from it. it is the reason why i'm
waiting for the diablo III.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Dudes? Is this still alive? No post for a longer time. Just wanted to say you that I am progressing good with my inventory system. The new version is much smaller but more flexibel.

Well, we're alive.

CloudWolf is working on the map doing some stuff here and there and I'm finished with the difficulty option menu(trigger wise).

Working on the project is though not a high priority atm but we will release 1.20 at some point once we're satisfied with what we got.
 
Important CustomInventory update:
  • now supports endless forging! (Inventory forges automaticly as long as it can)
  • i have successfully finished my window system
  • i linked the custominventory with my window system
  • items can now be selected and dropped to any slot, when an item is moved to a slot where another item is, these items switch positions.
  • items can now be applied by moving them into the equipment slots.

soon i will add classified items, so you can only have, for example, one weapon of type twohander, or two of type onehander.

thanks all for your patience, its really worth it.

edit: oh btw, you do not disselect your hero when selecting an item! :D

CW_CI.png
 
Level 2
Joined
Sep 11, 2009
Messages
29
Map is awesome!!!!!!!!!!!!!!!
Perfect Diablo feeling, Great custom models, skins, icons, cool bosses, ....
Good triggers- Boss fights units spawn-> like in Diablo 3
For a beta version it´s very awesome

Negativ:
Map is unbalanced( Easy to win)
And the map is a little bit to small
Very less different types of enemies
And some other things....

Keep up the good work

Edit:
I won the game with 3 other players(Balance)!

I wont the game when we played lan with my friend (i was barb he was witch) It was kinda hard but we did it. The map is terrific!! and i cant wait for future versions. :thumbs_up:

And the skils... What about them they are good for my oppinion. The triggered skils is not the important thing the important thing is some story and some friends that you can chat with when you play ^^
 
Level 8
Joined
May 30, 2009
Messages
266
Important CustomInventory update:
  • now supports endless forging! (Inventory forges automaticly as long as it can)
  • i have successfully finished my window system
  • i linked the custominventory with my window system
  • items can now be selected and dropped to any slot, when an item is moved to a slot where another item is, these items switch positions.
  • items can now be applied by moving them into the equipment slots.

soon i will add classified items, so you can only have, for example, one weapon of type twohander, or two of type onehander.

thanks all for your patience, its really worth it.

edit: oh btw, you do not disselect your hero when selecting an item! :D

View attachment 72004
kinda looks bad xD
but i know its wip ;)

expecting good things in the new year (especially on first of january :p)
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
kinda looks bad xD
but i know its wip ;)

expecting good things in the new year (especially on first of january :p)

Maybe it looks "bad" becouse it wont look like that, at all when its finished? :p
If you know anything about this inventory system, it is that you can customise the UI for it however you want, the core of the system is always the same, but we can make the UI however we want, and we are going for one thing, making the inventory look as much as the diablo 3 one as possible.
 
Level 8
Joined
May 30, 2009
Messages
266
Maybe it looks "bad" becouse it wont look like that, at all when its finished? :p
If you know anything about this inventory system, it is that you can customise the UI for it however you want, the core of the system is always the same, but we can make the UI however we want, and we are going for one thing, making the inventory look as much as the diablo 3 one as possible.
i know, thats why i said its wip :)
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
i know, thats why i said its wip :)

What i mean is that you should not judge the system by the screenshot.
We have said that a few times, it is a system, and it isnt really anything to show off, since its not visual, its just the core of a inventory.
That picture, is just a preview of what its capable of.

So, do not go after visuality, do not even think of it that way :wink:
 
Thanks ltgh, its exactly what i was pointing to. well, atleast its core features are visible, such as playerbased fullfunctional configureable systems that are not linked to the ui.

i will work on it whenever i have time.

but thanks anyway, i know it kinda looks bad atm, because you can only see the system, and not the ui.

[for those who didn't get it: This is only the system itself! I can make any UI you need for it as an optional addon that can be added to the system or not.]


(even the system is only some core wips)
 
the trx system is kind of ugly, because its use is limited. you are not able to handle itemforging, stacking or anything else which can be done by mine.

mine also handles all players in one rect, meaning it doesn't take that lot space of the map as normally.

and at least but not last, its much faster, flexibel and allows customizing in any way.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
can you guys stop telling me what to understand? i do. perfectly. if not im asking
(else im just commenting/spamming)

Then you make post that mislead the reader entierly, from what you said, it sounded exactly like you responded to someone that said that we should use TKoKs inventory system. So, tell me, did you just make an incorrect respond, or did you spam? :O
 
Level 8
Joined
May 30, 2009
Messages
266
Then you make post that mislead the reader entierly, from what you said, it sounded exactly like you responded to someone that said that we should use TKoKs inventory system. So, tell me, did you just make an incorrect respond, or did you spam? :O
i just said that the tkok guys told me, they might release their system one day, but that day has not been jet and you cant find any information on their website..
so i said: its senseless to wait for that, because it will probably never happen

but its not about that you should use it.... im making maps too, you know... so i have my thoughts about what kind of inventory system i should use ;)
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
i just said that the tkok guys told me, they might release their system one day, but that day has not been jet and you cant find any information on their website..
so i said: its senseless to wait for that, because it will probably never happen

but its not about that you should use it.... im making maps too, you know... so i have my thoughts about what kind of inventory system i should use ;)

Thats the thing im talking about, no one ever mentioned that we are going to use it or will wait for it to be released at all.
Thats why i told you what we were trying to say, becouse it sounds exactly like you misunderstod.
 
tkoks inventory system is not that well, its not customizeable.
i worked a lot on ours and i now present you the next version,
which is 0.0.M (lol yeah, kinda alpha)

CW_CI2.png
CW_CI3.png
CW_CI4.png

(I have added drop and did a bit on the ui, because most said it looks awful, which doesn't matter at this state becaues it hasn't anything to do with the system itself, but however, check it)

Have you played TKoK? They've drastically modified the interface, and, as Anachron's system, the core is completely independent from the UI. You can change the UI in many possible ways. For example, the inventory slots grid...
mine totally allows this too, and is free, public and easy to understand.
 
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