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Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
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This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. CloudWolf

    CloudWolf

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    I'll work on some more balancing as soon as I get back to uni :) Which will be in about 2 hours from now xD

    If all goes well, I'll have v1.13 out tonight :) It features some rather nice changes to the gameplay :D
     
  2. Xezko

    Xezko

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    :eek: Another Version :eek:

    ..... ..... ...

    :grin::mwahaha::grin::mwahaha::grin:

    Yaaahoooooooooooooooo:thumbs_up::thumbs_up::thumbs_up:


    I cant wait, CloudWolf u RLz:cool:
     
  3. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Hopefully this will include trigger enhanced spells \o/
    And a thousand pounder in form of an abomination instead of a furbolg ^^
     
  4. CloudWolf

    CloudWolf

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    Beleive it or not, they're not done yet lol :/ The new witch doctor spells are pretty much sorted, and theres not much that needs to be done to the barbarian either :D But! It turns out that the person I had working on the Wizard Spells isnt actually making anything :S

    So I'm gonna need to hire someone for that xD

    Hopefully won't be too much longer though :) Things take longer when you rely on outside help :S
     
  5. CloudMax

    CloudMax

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    So he did quit. Atleast he could tell us that he wasnt going to make the wizard spells? :S
     
  6. DarkZealot

    DarkZealot

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    This map is GREAT, new spells lots of mobs (thats what i like) really like a Diablo III gameplay/trailer man this must be the best map ever
     
  7. Super-Sheep

    Super-Sheep

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    Speed up the progress, pls. :w
     
  8. CloudWolf

    CloudWolf

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    Version 1.13 is ready to go!


    New version is up :) There are still a few areas i need to cover, but I thought you guys would appreciate a new version asap as im going out tonight and im out of time ;)

    For a full list of changes, see the main thread

    _____________________________________________


    I dont know if hes quit, he just hasnt said anything for a fair while lol :) I'll send him a PM to see whats going on :D Its no problem if he's not though :p we can get someone else :D
     
    Last edited: Mar 8, 2009
  9. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Yah, working on new spells with other persons can be a pain in the a## if it isn't arranged well. And importing the stuff from one map to another is a## too, since all these copying and reopening the map... >_<

    So, gonna have a look at the new version now.

    Edit: BTW, could someone please tell me how to use hidden tags? What kind of options shall I enter there? I don't get it^^

    Edit2: Ahh nice to see that you improved some items. I've always got the feeling that they were (maybe they still are) way too weak and thus didn't really matter.

    Edit3: Hmm I still think the items have to little effect. I mean stuff like +2 to all stats... you gain almost nothing by wearing it. Or + 8 damage when you have like 60 base damage. That are less than 15% improvement.
    However, I wanna note that it's much more enjoyable to play the game now compared to it's first versions :O

    Other stuff I've recognized (played single player):
    Balance for a single player is quite out of the questions, because you've somewhat no chance to bash multiple 1000+ hp monsters with a single hero. For example I was able to get to the trap treasure with the barbarian, but that gave me the rest.
    Though I know it's not really meant to be played solo, some people do and would like better balance there.

    The new Cleave is better now but I suggest you take another base ability for it so you have no cast time and you're combat doesn't get stopped for a moment. The "Berserk" skill for example can be used without interrupted s.th..

    And at last, you might take a look at the barbarians movement animation. He takes too much steps for his speed which looks a bit odd.

    Good night ;O
     
    Last edited: Mar 8, 2009
  10. Voldo

    Voldo

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    In my opinion,the original Diablo game by Blizzard is a piece of **it. I could even say that this map is much better than the original game.Keep up the good work CloudWolf.
     
  11. CloudMax

    CloudMax

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    Yay, gonna test it tommorow :)
     
  12. Anachron

    Anachron

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    This map is so uber, 66 sides o_O, great enviroment, so many dls and such good reviews.
     
  13. Avex

    Avex

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    and 991 comments o_O

    I havent played since before 1.0

    Ima try it later :p
     
  14. Tyrand

    Tyrand

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    Hi CloudWolf,
    I was in a 1.13 testing game with you today and I just played the 1.13 version, I found it is a lot more fun and easier to understand for the first time players
     
    Last edited: Dec 17, 2016
  15. Demon Reaper

    Demon Reaper

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    simply...............................C00L
     
  16. redmarine

    redmarine

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    Foreign languages will not be tolerated.
     
  17. CloudWolf

    CloudWolf

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    I can see where your coming from with the items :p What if I decreased the base stats significantly, and increase the effectiveness of items? :D

    So basically, without items, your screwed :p lol (or something like that)
     
  18. The_Silent

    The_Silent

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    I lol'ed when i saw ''Robe of the Pandaren''...
    Pandarens don't really exist in the Diablo Universe.
     
  19. CloudMax

    CloudMax

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    The_Silent, who cares xD the Diablo Universe don't really exist either x)
    But you may be right >.<
    Maybe change it to "Pandiablo's Robe"? ;D
     
  20. Paladia

    Paladia

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    This map really has a Diablo feel to it, well done.