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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. CloudWolf

    CloudWolf

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    You never know :D If I do, it will probably be one of the last things I add though :)

    This is still very much a draft version, so anything could change :D The idea sounds good though ;)

    _________________________________________


    also, new trailer! whooo :)

    http://www.youtube.com/watch?v=yTYdarsABaI
    YouTube - Diablo III Warcraft Trailer

    (except theres a bug preventing me from actually posting it xD)
     
    Last edited: Mar 8, 2009
  2. CloudMax

    CloudMax

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    Just some basic faqs from blizzard.
    Barbarian is the only playable class that will be added from the old diablo game. All the others will be replaced.

    Gonna check the trailer now.
     
  3. arthas_king

    arthas_king

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    YAY new ver of diablo 3 beta
     
  4. CloudMax

    CloudMax

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    I just watched the video cloud, good work =)
    Add &fmt at the end of the url and the quality will increase, not much but its better then low quality :p
     
  5. bboy-tiger-

    bboy-tiger-

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    Necromancer will be "maybe" included in D3 expansion, as they notice i think.
    And rune system from d3 isnt hard to make, not so hard as runes in d2 that regards items; in d3 runes are related to spells. Good work guyz.
     
  6. Super-Sheep

    Super-Sheep

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    loool cloud is clicker ^^
     
  7. CloudMax

    CloudMax

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    Why would they add necromancer in D3 Expansion when they said that barbarian will be the only playable character from D1 & D2 and only barbarian.
    I dont think they would lie about a major thing like that and i think its more fun to explore new classes insted of playing the old ones.

    And what the heck do you mean by "not hard to make"? You gotta be kidding me -.-'
    Blizzard never made a "socket item" trigger you know :[
    It takes a while to make it good and functional.
     
  8. CloudWolf

    CloudWolf

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    I'll admit, the actual system wont be hard to make, its the spells that go with it xD We would have to create several versions of each spell to fit with the runes :/ and thats gonna take a lot of effort now that were making triggered abilities xD

    I may get round ot it eventually, but its not my top priority for now :)
     
  9. CloudMax

    CloudMax

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    What i mean is that it would be wierd if we add it.
    Becouse if we add it, we will have to remove it when my inventory comes.
    And like you said, we have to edit several spells.

    Other faqs: I still have no freaking idea of how im suppost to make a pickup system and i think im totaly stuck to be honest :/
    Thats all i need and im done and i feel so stupid of not doing that first since the system is shit without anpickup system.
     
  10. Takahuja

    Takahuja

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    Hey I wanna ask a 2nd thingy ;P

    Whats about add Tier to every item??

    BTW I duno if I said alrdy ^^ but you´ve done good work with the map :D
     
  11. Super-Sheep

    Super-Sheep

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    But.................


    they add nothing, until blizz reveals stuff. They want it to be identical, duh.
     
  12. CloudMax

    CloudMax

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    As you may have noticed, all items is customs so we may add sets later.
    :}

    I want this map to get a new mod review since its very outdated.
     
  13. CloudWolf

    CloudWolf

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    lol, its true :D we were back at version 1.02 when it got rated by RUI, so it about time we got a new one ;)

    But tbh, the user ratings speak for themselves anyways :D


    As for the inventory system, just try your best :) If you really are that stuck though, we can always get some outside help, or adapt one from the spell section to use our layout, with permission of course ;)

    Either way, you've still been of great help :D
     
  14. CloudMax

    CloudMax

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    I hope he gonna make a new one ^^ I dont care about when he make it, i just want it to be done ^_^
     
  15. Super-Sheep

    Super-Sheep

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  16. CloudWolf

    CloudWolf

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    blimey xD We've got some hardcore competition there xD I like what they've done with the entrance to the dungeon in that screenshot :D


    Hopefully though, once both these maps are finished, they will be quite different anyways :)
     
  17. CloudMax

    CloudMax

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    My advice is to stay away from them and try to not start a competition.
    Also i dont want to start a blame war like befor in the topic.
    We can to the terrain better but that would be like remaking the ENTIRE TERRAIN inside the dungeons becouse the floor is builded with heigh and lowering not with cliffs.
    And i think they are more then 3 persons.
    We might build the terrain like they do in the next map but remaking this one is a waste of time cus you can just play their map if you want that terrain :p
     
  18. CloudWolf

    CloudWolf

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    Tbh, i prefer my own style of terraining to theirs :D It just seems more bright and colourfull ^^ But thats only my opinion and its probably slightly biased anyways :D lol

    but I reckon this map and theirs will be very different to one another in the long run anways, so they will be hard to compare :)

    ____________________________________


    Also with the updates, ive been making some more changes to version 1.13 :) Changes I've made so far include:

    - Item typo fixes
    - Minor terrain tweaking
    - Changes the barbarians cleave to be casted, rather than permanent :)
    - Added those trees before the final boss
    - Removed the attack speed increase from agility points
    - Increased the armour bonus per agility to make up for it :)
    - Buffed up various creeps to make the game harder
    - Reward for saving Decard Cain
    - 2 New items throughout the map
    - Ghosts in chest trap now deal magic damage instead of normal

    Have I missed anything? xD
     
  19. CloudMax

    CloudMax

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    Yes, you missed my hero selection system! o.o xD
    Have you check it yet? if not, do it.
    You dont need to use my but you can make something similar. :}
    Fix witch Doctors Hovering issue by changing movement (hover) to (feet).
     
  20. CloudWolf

    CloudWolf

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    I'm at home right now, so I dont have a copy of your map on me lol :) but am I right in thinking it was similar to the selection system shown on the diablo III website class page? :D

    I'll see what I can manage :)