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Diablo III Warcraft Beta v1.19b



This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)



class_barb.png
class_wd.png
class_wiz.png
class_monk.png



New Classes will be available as Blizzard reveal them :)








Any comments and criticism you guys have is most welcome :)



New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

logo.png

THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
Level 8
Joined
May 7, 2007
Messages
278
I'm using a different JassNewGen, the one made by MindWorx, so it could be that I need to download the one you have.

Is it possible that all the changes you made in the regular WE broke it and youre trying to use the broken copy with JNGP?

Like I said, to be sure it's NOT the changes that I made, I simply opened the 1.17 version, and saved it without making ANY changes, and it still gave me a whole bunch of errors.

And the ones causing the errors CloudWolf, are all the JASS triggers. CamLock especially. The triggers that turn CamLock on and off, are one of the prime examples of what happens. Go to like, the Skeleton King intro, look at the trigger. It says something along the lines of "Set CamLock off" or something, then at the end it turns it on, whenever the Skeleton King cinematic is over.

But yeah. It's most likely because I need to download the same version of JassNewGen you are using.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
I've got one off-topic question (sorry):
How did you make this nice youtube video. Did you make it with the windows movie maker? Actually, it could be quite useful to present spells or to show game play as you guys did. Last night, I've been looking up for this on google aso. but I found nothin'.

And one topic question:
I am testing your map (but alone it's a bit difficult, I die a lot) and I wondered if you put mercenaries in your game or not. You know, like the real Diablo. My mercenary in Diablo was so helpful ^^
 
Level 30
Joined
Sep 30, 2008
Messages
1,460
I've got one off-topic question (sorry):
How did you make this nice youtube video. Did you make it with the windows movie maker? Actually, it could be quite useful to present spells or to show game play as you guys did. Last night, I've been looking up for this on google aso. but I found nothin'.

And one topic question:
I am testing your map (but alone it's a bit difficult, I die a lot) and I wondered if you put mercenaries in your game or not. You know, like the real Diablo. My mercenary in Diablo was so helpful ^^

I used a peice of software called Adobe Premier :p It works a bit like flash really, where you can drag/drop stuff onto a timeline, then add special effects to it :) However, it is not free software, but you can normally get a good discount if your a student :D Thats what I did lol :)

As for mercenaries, I'll have to think about that. While they could be fun, I dont want to take the focus away from the main hero :) Plus I wouldnt want to give anyone an unfair advantage when using them in pvp :/ However, there will be quite a few NPC characters that will help you in some of the quests in later maps, you can be sure of that :)
 
Level 13
Joined
Mar 23, 2008
Messages
1,214
I've got one off-topic question (sorry):
How did you make this nice youtube video. Did you make it with the windows movie maker? Actually, it could be quite useful to present spells or to show game play as you guys did. Last night, I've been looking up for this on google aso. but I found nothin'.

And one topic question:
I am testing your map (but alone it's a bit difficult, I die a lot) and I wondered if you put mercenaries in your game or not. You know, like the real Diablo. My mercenary in Diablo was so helpful ^^

plz, next time you wanna go off-topic. Use PM or write at the creators profile. Reason i dont do that now, is that all should be aware of this.
 
Level 8
Joined
May 7, 2007
Messages
278
Ok. Sadly, I tried getting the same JassNewGen as you have, but it still fails.

Here is the link to the FIRST one I tried with your map: http://www.wc3c.net/showthread.php?t=90999

And this is the one that I just now tried that is supposed to be the one that you use: http://www.thehelper.net/forums/showthread.php?t=73936

To be more helpful, here's a screenshot of what's happening in both JassNewGens when I try to save.

D3MXLBugJPG.jpg

And no, this is not happening just because I made another area, or added triggers, or created items. It still does it when I try to save the regular Diablo 1.17 map. I do have one thing to ask of you though, don't slow down the project just because of this. It'd be great if we could find out why it's doing this, but v1.18 is more important.

EDIT: I saw this, maybe this is it?

Yes, except for Grimoire's war3err/japi. If you need those too, then I'd suggest a dual install fo War3, one patched to 1.22 for bnet play and one patched to 1.21 for development.

Do I need to do that? Are you using 1.21 in order to edit the map?
 
Level 17
Joined
Sep 2, 2005
Messages
1,029
Hey guys, I stumbled across what appears to be the next class to be put in d3. It hasn't been announced or anything, and they don't have any links to it from the other pages, but the page is there and it looks like the pages for the other three classes. has a few of the class abilities too.

Anyone care for a spoiler & a link?


Scratch that, it was an elaborate april fools joke. lol

Well even though it was an elaborate hoax, we should totally include the class. it would rock.

This guys is by far the coolest class ever.

http://www.blizzard.com/diablo3/characters/archivist.xml

We need to have one. *pant*
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Hey guys, I stumbled across what appears to be the next class to be put in d3. It hasn't been announced or anything, and they don't have any links to it from the other pages, but the page is there and it looks like the pages for the other three classes. has a few of the class abilities too.

Anyone care for a spoiler & a link?


Scratch that, it was an elaborate april fools joke. lol

Well even though it was an elaborate hoax, we should totally include the class. it would rock.

This guys is by far the coolest class ever.

http://www.blizzard.com/diablo3/characters/archivist.xml

We need to have one. *pant*

We've discussed it for quite some time now and if I remember correctly we didn't want to include him as a real hero. LTGH and CloudWolf are the ones taking care of all the "core mechanics"
 
Level 1
Joined
May 20, 2009
Messages
6
Why did you choose to use a mauntain gaint for the unburied. unburied really look like the abominations especially with those spikes. for the grotesques you could use facelass or unbroken skinns. for the rest it's super cool !!!!
But a bit easy. I came till the skeleton king on my own. during the fight with him i used cheats to explore the rest of the map.
In the spawn time of the mongrels there still stand feral spirit. And why did you used murlocs for the ghouls. why not just.........euhhhmmm ghouls.
Also i don't like the skin of the mongrels (fel stalker). I do not know a better skin maybe a quilbeast or something. For the rest it is a really good game. I just though everybody already said it was awesome so i wanted to break your ego a little bid:grin: But still I have to say it to it is really and i mean really awesome.
Hope it's not going to be better then the real diablo 3 haha. 5/5 for you.

use these as your ghouls http://www.hiveworkshop.com/forums/diablo-iii-warcraft-606/new-ghoul-skin-127613/
 
Level 17
Joined
Sep 2, 2005
Messages
1,029
I know this won't be part of the major project, but a mod of this (closer to when it's finished) that has all of the classes from diablo 1 & 2 as well, even if they have to be a bit different to fit in with the classes we have here, would be absolutely awesome.

Amazon, Assassin, Barbarian, Bard, Druid, Monk, Necromancer, Paladin, Rogue, Sorceress, Warrior, Witch Doctor, Wizard. and maybe Archivist.

I know it's outside the scope of this project, just saying, it would be awesome.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
I know this won't be part of the major project, but a mod of this (closer to when it's finished) that has all of the classes from diablo 1 & 2 as well, even if they have to be a bit different to fit in with the classes we have here, would be absolutely awesome.

Amazon, Assassin, Barbarian, Bard, Druid, Monk, Necromancer, Paladin, Rogue, Sorceress, Warrior, Witch Doctor, Wizard. and maybe Archivist.

I know it's outside the scope of this project, just saying, it would be awesome.

Even though it would be nice I hihgly doubt we will do it. We're copying Diablo III not the entire series.

Btw, we might even end up reducing the amount of players down to 5.
 
Level 1
Joined
May 20, 2009
Messages
6
How can you change anything in the map self or even save the map so you can play it on lan or battle.net. I would love to play this with other people. but everytime i want to save it i get an error and i can't play the game. Is i secured or what?
please help!!
I can test the map but than i can only play on my own
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Darkholme, just PM him the files via Hiveworkshop's online storage service.

That is one reason.

Also, if he read he's mail, he will most likely also read he's PMs here.

But i wonder.. he said that he was going to be much more active from now on but he is not active at all :nw:

Well, things can change. I highly doubt that just because he's done with his examn he'll be available more often. I think he could be hanging out with his friends, girlfriend, performing, doing gigs... and the list goes on.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Hey. I recall a Map that had distributable attribute points, like you get x points per level. It was in an AoS Map. any chance we could use a system like that? It's very diablo-esque.

Hm..., LTGH worked on such a system. Originally it was placed next to the inventory but now when I think about it... We could actually use the ressurection slots for attribution.
Top = Strength
Middle = Agility
Bottom = Intelligence
You get the idea.

The gold will represent the amount of attribution points you can spend.
We was thinking of that before actually.
But first we have to finish the stuff we are working on right now..
What am i working on?..

You were working on the item distribution system. Basically a loot system.

I am going to work on a multiboard not sure if it is going to be released any time soon.
 
Level 17
Joined
Sep 2, 2005
Messages
1,029
the stat system I saw replaced your standard items box until you used the points. I think it was in LoTaL.

I've got some cool progress I could send you guys if you'd like to see it.
I've been working on mana systems, and difficulty settings, and levelup.
I also re-pointed all of the barbarian's mana related stats, and turned off wc3 mana regen.
It's pretty sweet. I really like the Barbarian Rage now.

Also you guys need to start to comment your work. Not only would it help me figure out what things do when I build on top of stuff that's already done, but it would make it easier figuring out what to do to combine them together since we're working in parallel.

Can you guys give me your contact info and ill send you the map?
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
We can not use the regular inventory for that :/
And why just have the 3 regular stats? We can have custom ones. :p
But first we need to know what stats it is in diablo 3 O,..,o maybe they already said that but i dont know anything about it.

Darkholme
Mail: [email protected] (Im online on MSN when my computer is on, but im always on hide(now i willl get spammed by redmarine))
Skype: LTGH (never online)
Garena: LTGH (Almost online all the time)
Battle.net Europe: LTGH (almost never online)
Hiveworkshop.com: LTGH (DUUUHHHHHH.....)
 
Level 17
Joined
Sep 2, 2005
Messages
1,029
I dunno I guess I just assumed we would only use the 3 regular stats. lol. I dont see a need for custom stats, I think that's just extra work with no benefit.

I'll email you the map in about 10 minutes, I have some changes im making to the respawn to make it more consistent, and after its done ill send out the email. If Redscores could give his email then id send it to him too.

While I haven't changed the X Lives thing, I should note that I really dislike it. It's not diablo-esque.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
-------------------------

Just send me the map over. I'd like to see the changes.

I dunno I guess I just assumed we would only use the 3 regular stats. lol. I dont see a need for custom stats, I think that's just extra work with no benefit.

I'll email you the map in about 10 minutes, I have some changes im making to the respawn to make it more consistent, and after its done ill send out the email. If Redscores could give his email then id send it to him too.

If you haven't fixed the camera already you can find the fix in the bugreport section.
 
Last edited:
Level 17
Joined
Sep 2, 2005
Messages
1,029
also, do you have Ladik's MPQ editor working? I tried to redownload it and the one im finding online crashes whenever i try to open an mpq.

Oh. Its the dialog box for selecting units, the one with "triggering unit, picked unit" etc. it takes like 30 seconds to load each time and i have to do it 10 times for each player. -_-
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
also, do you have Ladik's MPQ editor working? I tried to redownload it and the one im finding online crashes whenever i try to open an mpq.

Oh. Its the dialog box for selecting units, the one with "triggering unit, picked unit" etc. it takes like 30 seconds to load each time and i have to do it 10 times for each player. -_-

I'm clueless when it comes to MPQ editing but I do know how they work.

Dialog box? I don't recall a dialog box in the map. Could you tell me which trigger uses it? It might be something new CloudWolf has added which isn't in any other versions.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
The dialog box in the editor takes 30 seconds to load and i need to do it like 70 times.

I understand MPQ editing too. Thats not the issue, I just cant get the editor to work. It used to work fine and now it doesnt.

Hm... Why do you even need dialog boxes? They kinda suck and are an annoyance.

Somehow my version of the map is constantly crasing. Need to retrieve another map lol.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
I'm using GUI instead of writing in vJass. the whole thing is just a series of dialog boxes. ow do you not understand this? lol

Lol... Now I'm scratching my head. What exacltly are you doing? Are you comparing GUI with dialog boxes? GUI ain't that slow... Some of the GUI functions are a tat slower than scripts but you can't in almost all cases feel the difference.

Edit: You mean writing GUI Dialogs in GUI? Those can take some time lol. Why are you using GUI for that?
 
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