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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. CloudWolf

    CloudWolf

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    It's true ^^ Deckard cain can die, and I was meant to add some sort of reward for saving him, but it slipped my mind :O I'll make sure theres a reward for keeping him alive for 1.13 :D
     
  2. CloudMax

    CloudMax

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    You still havent made the teleport event idea with cain that i said befor.
    Maybe make two paths? If cain survives you get teleported, of he dies you gotta "find" another way out. :p
     
  3. CloudWolf

    CloudWolf

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    For anyone thats interested, im going to be hosting this on Northrend at 4:30 GMT, which is about 10 mins from now :)

    I'm gonna be recording some footage for the new trailer :D

    Just whisper me "CloudWolf" in game if you wanna take part :)
     
  4. Tha Flamestorm

    Tha Flamestorm

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    Looks cool, but tubbylub is not in the right place, needs to be near cain and before the skello king, lol.


    And i extend my Invitation to join our rather, unique clan.....http://www.lomm.co.nr/

    Northrend?cool ill make an acc. there and add u, prepare to be stalkered!:p
     
    Last edited by a moderator: Mar 4, 2009
  5. CloudMax

    CloudMax

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    You are 4 hours late, check when he made the post befor telling us that your joining >.<

    Double Post.

    He is almost never online on battle.net, most of the times he just loggin to test the latest version. And i think he dont have time to join a clan and an entirely other site. This is our home, hive is the shit.
    BTW, Why didnt i get an invitation? o.o

    Triple Post.
     
  6. Lumograph090

    Lumograph090

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    I think this would be a fantastic idea. I certainly understand where you're coming from in terms of how many versions would be floating around if you continuously released mini-map dungeons, etc. you would have to then create the save/load code for every other map already out. ha ha.

    Regardless, if you don't intend to use gold/lumber/food for anything. I would love to see that part of them map changed in the Game Interface. Maybe list your name @ Gold, LTGHs @ Lumber, and then what ever else @ Food and Upkeep tabs.

    Again, these are all ideas for the future, the point of the maps you're releasing now is for fine tuning, getting things were you want them, things of that nature. Either way; keep up the good work!
     
  7. CloudMax

    CloudMax

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    Gold and Mana will be used later on for our inventory system.
    Lumber > Lives (increase when you equip revive item, decrease when you unequip it, this is so you fastly can see how many live s you have)
    Gold > The amount of attribute points you have, you will be able to choose stats yourself later on but that will require some major balancing.
    Lumber > Can be used for Map version, list of the team and the adress "www.hiveworkshop.com" at the bottom? :)

    btw, the event maps was my idea. x) Im soooo smart.
     
  8. Bartimaeus

    Bartimaeus

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    Couldn't you adjust the camera height corresponding to the ground height of the character?

    For example, you could have the camera height 100 higher than the current ground height of the character at ALL times. Thus, when your character moves up, so does the camera.
     
  9. CloudWolf

    CloudWolf

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    It occured to me, but I cant find a trigger for that sort of thing anywhere xD lol

    Its true, in the gameplay videos the thousand pounder does appear in a room like that :D However, this map isnt meant to be an exact remake as you've probably guessed ;) It features content listed from all over the diablo website, and has been bunged together into a single map :D
     
  10. The_Silent

    The_Silent

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    Its a Jass action that tests terrain high, i can send you a camera system based on it when I send you the other Witch Doctor spells.
     
  11. Takahuja

    Takahuja

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    If it wont bother you I would like to ask you if you´re going to implent theRune System
     
  12. CloudMax

    CloudMax

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    That question has been up befor and so far, the answer is no.
    But we will make an entirly new inventory system, check out my albums and you will see how it will look.
     
  13. CloudWolf

    CloudWolf

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    Would be awesome if you could :) and ty ^^

    I'm not really prepared to spend the time remaking all the items to incorporate this :/ It would take hours of work lol :)

    However! saying that, I may introduce some higher level items that can be fused with runes or something :p Nothings set in stone yet though :)
     
  14. niccolo

    niccolo

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    well very well
    i hope that you creat more maps like this ;).
     
  15. Ancient World-GOD

    Ancient World-GOD

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    Good map i download it now and i must try it

    Good Luck
     
  16. Darkbill3000

    Darkbill3000

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    I may not be able to play you game but that doesn't mean I won't when I get my own laptop (sometime in the future) I AM SUPPORTING YOU THE WHOLE WAY!
     
  17. baboolaba

    baboolaba

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    noooooooOOOO i loved the necromancer!!!!! i loved his minion army!!! well is druid atleast there??
     
  18. Lumograph090

    Lumograph090

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    Hey guy, reading is super hard!

    This map is based off of Diablo 3 and the Diablo 3 trailer we have see so far. So unless it was released or discussed on the Diablo3 website, it will not be in this game.
     
  19. CloudWolf

    CloudWolf

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    As far as I can tell, the witch doctor has replaced the necromancer in diablo III :D He has some similar summoning style moves to create armies with :)

    and ty! I appreciate it! :D
     
  20. Takahuja

    Takahuja

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    #


    The Rune System affects the spells I.e Teleport with greater Fire Rune leads to massive fire AoE damage around the teleport station :grin:

    There´s no chance that you´ll implent it??:huh::huh: