- Joined
- Sep 2, 2005
- Messages
- 1,029
Not a bad Idea. I fixed the glitch. Apparently your script crashes if you use it on a non-player slot, like players 7 and 8. XD
Anyways, Presently all of the systems I set up seem to be working, though I only found three bosses to change the numbers to % for. If there are more of them, I need to know what they are.
For 1.18, Here's what I've done - For the hive community.
--------------------
Revised Mana Regen System, which gives the barbarian a Rage pool that drains over time.
Fixed some issues with the barbarian which make mana potions much better than they are for any other class (due to the smaller scale of rage and smaller ability costs in older versions)
Players now get full hp & mp at levelup like in Diablo Games. It also plays the diablo levelup noise.
Difficulty System. Automatically scales the map and difficulty based on the number of players. The numbers are better than in the old version where they seemed improvised, and red can now (like in Diablo II) type in '/players x'(1-6) to play the game on a higher difficulty setting. any player can type '/players count' to count the total number of players in the game. Just in case they're curious how many people have left the game.
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I plan on making players with game overs be not-counted, but I personally hate the life-count system, and think we need a different death system. Possibly drag the player to the start of the area, and make them go back for their body like in Diablo i & ii.
- How are you guys doing on your sections? Does inventory work? Maybe some boss revisions? Did someone fix the issue with potions?
- Do we want the diablo noises for the potions?
- Is the techtree system started?
- The Item Pickup System?
Also, I can't make new threads in the D3 board... (http://www.hiveworkshop.com/forums/diablo-iii-warcraft-606/)
As for the spawn system, basically I have to design a system with
-Trigger Points
-Spawn Points
Both will be the rectangular regions.
Trigger Point Properties
- Difficulty
Will determine how many of the monster to spawn, based on monster difficulty
- Types
A list of possible encounters for this location each encounter will have some collection of monsters. It'll randomly pick which encounter type, then generate the monsters for it to match the difficulty above.
Encounters will also include rares and bosses.
- Rares will be tougher versions of the monsters
- Bosses will be named, and can only spawn once per map.
*This is all just planning and explaining my intentions. As I havent started on this system yet, things could change.
Anyways, Presently all of the systems I set up seem to be working, though I only found three bosses to change the numbers to % for. If there are more of them, I need to know what they are.
For 1.18, Here's what I've done - For the hive community.
--------------------
Revised Mana Regen System, which gives the barbarian a Rage pool that drains over time.
Fixed some issues with the barbarian which make mana potions much better than they are for any other class (due to the smaller scale of rage and smaller ability costs in older versions)
Players now get full hp & mp at levelup like in Diablo Games. It also plays the diablo levelup noise.
Difficulty System. Automatically scales the map and difficulty based on the number of players. The numbers are better than in the old version where they seemed improvised, and red can now (like in Diablo II) type in '/players x'(1-6) to play the game on a higher difficulty setting. any player can type '/players count' to count the total number of players in the game. Just in case they're curious how many people have left the game.
----------
I plan on making players with game overs be not-counted, but I personally hate the life-count system, and think we need a different death system. Possibly drag the player to the start of the area, and make them go back for their body like in Diablo i & ii.
- How are you guys doing on your sections? Does inventory work? Maybe some boss revisions? Did someone fix the issue with potions?
- Do we want the diablo noises for the potions?
- Is the techtree system started?
- The Item Pickup System?
Also, I can't make new threads in the D3 board... (http://www.hiveworkshop.com/forums/diablo-iii-warcraft-606/)
As for the spawn system, basically I have to design a system with
-Trigger Points
-Spawn Points
Both will be the rectangular regions.
Trigger Point Properties
- Difficulty
Will determine how many of the monster to spawn, based on monster difficulty
- Types
A list of possible encounters for this location each encounter will have some collection of monsters. It'll randomly pick which encounter type, then generate the monsters for it to match the difficulty above.
Encounters will also include rares and bosses.
- Rares will be tougher versions of the monsters
- Bosses will be named, and can only spawn once per map.
*This is all just planning and explaining my intentions. As I havent started on this system yet, things could change.