🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Scanniing through screens, I must say I fave the part where yo umake it look like it's closed building by moonrays and high columns at unpassable walls. Oversized shelves add some nice feeling to it. Maybe add some webbed books on them, and other stuff.
But.
Wooden-metal stairs look out of place. Replace them by some stone equivalents, or mabe hand-made out of piles of rubbish wooden ones. The wooden stakes from destroyed buildings also look awkward, they don't fit, compared how harmonic rest of terrain is.
P.S. to increase effect from chasms, try hanging some stuff over them. Imagine how giant collapsed column balancing on the side of giant fall looks like. Or even make it a bridge to other area.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.