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Diablo 3 - Monk for WC3 - WIP

Discussion in 'Modeling & Animation' started by Taylor_Mouse, Aug 23, 2009.

  1. AKAIMAX

    AKAIMAX

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    First time I saw it, the model looked good but then he started looking like a child. The monk looks like a child version to me. And he doesn't seem buffed enough. Thats just my opinion. I don't know if its like that ingame.
     
  2. CloudMax

    CloudMax

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    Does this:
    [​IMG]
    Look like a child to you? :eek: Did you even look at the face? heh.
     
  3. Taylor_Mouse

    Taylor_Mouse

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    Very muscled, beardy, rimpled child :grin:


    Busy with the animations... soon some samples.


    T.
     
  4. CloudMax

    CloudMax

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    Awesome2. Cant wait =D
    I hope you make animations for the abilities he have in diablo 3.
    That would be awesome. Would look cooler that way :)
     
  5. FrIkY

    FrIkY

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    It would be mega awesome if you make the Barbarian, Wizard and Witch Doctor, then all of them would have 1 style, and if Diablo III warcraft team would use all of those models in their map... the map would then be... divine! [​IMG]
     
  6. dansaDisco

    dansaDisco

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    Well, if this model is finished and looks good, you can expect it in the next version ;)
     
  7. Sheephunter

    Sheephunter

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    Dude, When will it be in the diablo3 Warcraft map? :D
     
  8. Taylor_Mouse

    Taylor_Mouse

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    I got Run, Stand-1, Stand-2 ( based on the in movie stand :grin: ) and attack-1 ( also based on the movie first attack with the stick )

    Most of the animations will be in function of his abilities found on the official blizzard site, not sure if I'll be doing all of them though...

    I'm not that good at animating, so it takes some time :hohum:

    T.
     
  9. CloudMax

    CloudMax

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    Hehe, whatever you say =D
    You also said that your not a skinning guru, but to me your good enough, and im sure its the same with the animations ;)
    Wait a few months and you will get your answer.
    No, just kidding, i dont know when it will be added... if it will be added.. And you will understand why if you read our forums.
    We are planning to start over with a new diablo 3 map, an ORPG map. With more content, quests, options on where you want to go, a main city with way points, vendors, dungeons, leveling areas, new systems, and much much more.. So we might not even keep working on the old map.
    Or maybe we will... I have no idea. I guess we will make him since if we makes him for the ORPG, we can just simply add him to the old map aswell :p
     
  10. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Hmm this is really great!
    However I dunno whether I'm gonna implant him into my map. Unfortunately the Monks skills are most likely impossible to recreate for Wc3 I'm afraid :/

    And doing a Wizard and especially Witch Doctor model as well would be great. Something where you can easily attach weapons on ingame. The current Sorceress (the Blizz Model) for example is horrible for this^^

    But all up to you:wink:

    I'm curious about his animations :O
     
  11. CloudMax

    CloudMax

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    Thats why we made our own wizard and witch doctor model :p
    They are not as pro as this model though.
    And its not impossible to make monks spells, it shouldent be hard at all for someone that is good at making spells & that has experience with triggering.
    But now lets go ontopic and only talk about the model :p
     
  12. Taylor_Mouse

    Taylor_Mouse

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    Here are ( after some struggle and help from BlinkBoy to make the gifs )
    some of the animations

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    Note that I will you use ArtTools, so the fact that the mesh does not have mesh deformations is that Art Tools does not support that, so at tjhe end, don't worry, it will be closed

    C&C plz

    T.
     

    Attached Files:

  13. takakenji

    takakenji

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    awesome! though, on the first animation, it looks like he's humping air
     
  14. Callahan

    Callahan

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    Nice anim.
    Thought his joint seems disconnected.
    And why is the walk gif so fast?
     
  15. FrIkY

    FrIkY

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    Yeah, his joints should be connected, I can see holes in his body when he's breathing, attacking and standing. :pmeh:
     
  16. BlinkBoy

    BlinkBoy

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    that's because he's working in 3dsmax 5. The joints will unite once he exports the model.

    About the animations:

    1º the legs are static in stand-1, they need to be a lil bit, and the pelvis should have some slight movement since the spine is breathing.

    2º Stand - 2's start is very fast, it won't blend well in game. Insert like 10 frames using dope sheet and make him raise the staff to his shoulder with less desperation.

    3º Walk, the feet don't touch the grown correctly. Also, his right arm looks pretty stiff, it's not very natural, it looks like some robotic arm.

    4º Remake Stand Ready. The position is bad, his legs are way too open, his arms are badly positioned, the left arm collapses with the chest and the right arm is way too much in the back side. The animation also doesn't blend correctly.

    5º The attack animation looks kinda stiff, it has a good amount of motion, but lacks motion in the pelvis. the feet aren't touching the ground correctly and in general they appear like doing tiny circles in their grounding area. Also, the front leg shouldn't go up and down, it should remain stiff and the foreleg and upperleg should bend according the body's movements. Another thing, the arms are collapsing with each other, this shouldn't happen, you should make sure that the arms keep the same relative position to the staff during the whole animation. As an end note, the animation does not blend. You may have to remake it after remaking Stand Ready.
     
  17. Taylor_Mouse

    Taylor_Mouse

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    Don't worry about the speed of the animations, it is because I was experimenting with the timeinterval of the gif frames.
    About the blend you mean that the there is a glitch between last and first frame ? -> that is because I exported to images with Max and I only took every 2nd or every 3rd frame, so it could that there is missing a important frame in the gif... don't worry in max it blends fine :wink:

    About the other stuff, I will deffently spend time on checking them

    Thnx for the C&C guys

    T.
     
  18. bboy-tiger-

    bboy-tiger-

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    Use ass when doing stand animation ?
    Breath aniamtions has most impact on ass(pelvis or stomach) and chest, then knees and hips, and head, shoulders, arms.

    Tho those animations arent finished. Its great.
     
  19. madqc

    madqc

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    OMG! dude you haxed the blizzard monk and converted it to WC3!!!!

    ontopic: Great Job! this has been the best diablo 3 model but now its the best WARCRAFT 3 model eva!!!

    anyway whats the filesize of the model whit anims?

    MadQc
     
  20. Taylor_Mouse

    Taylor_Mouse

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    Update Run Animation

    [​IMG]

    1. His back has impact when he drops, and raises when he goes with both feet of the ground
    2. his arms are nolonger "robotic" :wink:
    3. his feet now touch on the ground
    4. And his hair blows in the wind :grin:



    Update Idle animation

    [​IMG]


    1. His knees bend, a little
    2. The pelvis ( or hip moves )

    Hope this is better

    T.
     

    Attached Files:

    Last edited: Sep 7, 2009