GREAT MAP. I was thinking of making a Diablo 2 map and this just blew my ideas out of the water.
This is one of my new favorite maps honestly, and I like that youve continued to improve the map version by version.
Stuff I liked:
+ identify system- really captures the way diablo 2 works
+ WP System is basically perfect
+TP system (why dont they close when you enter/exit though?)
+ scroll system (although its annoying scrolls dont go to belt-this IMO is a MAJOR needed change)
+ belt/backpack system was brilliant--theres a lot of annoying shuffling around but thats also a lot like diablo 2 XD
+ inventory system- only one of each type of item is a nice feature. The only issue is that you can have a shield while using a bow at the same time? wtf? I would have made a one handed weapon category, a 2 handed weapon category, and shields, so that wouldnt happen.
+ use of spellbooks
+ Amazon bow system-its great that she can switch back and forth from range and melee depending on her weapon. I only wish this could be extended to other heroes.
+ terrain and atmosphere were great, lot like diablo
suggestions/negatives:
-perhaps use portraits from diablo 2 like the diablo 2 duel maps do (i see youve done this for icons already in act 2)
-javelins dont seem to be in the game?
-you can use bow skills without a bow and javelin skills without a javelin- should make it so those skills are dependent on the right weapon
-bows and javelins have no ammunition
-no separate models/animation for melee/bow/javelin zon and
-no bow or ranged weapons for other heroes
-I guess theres a balance between true ORPG models with no weapons in hand and models with correct weapons and attack animations. Currently i'm thinking of an involuntary morph system. but thatd require good models for javelin and bow for all 6 non amazon heroes, plus a good melee and javelin model for amazon :-/
-shield can be used with 2 handed weapons?
-No real bear form for druid and no werewolf form-- this one hurt

-items are small and hard to click on
-you made interesting choices with lightning fury--i would have likely made it a forked lightning emanating from a dummy unit centered on the javelin's target (or maybe multiple chain lightnings for each unit in the area)
-probably would want to make more of the javelin and arrow skills autocast on attack
-linear style skill learning is interesting--I probably would have went with a more standard warcraft 3 type of build--I like the spellbooks/tree system though, just not the linear advancement
-make it so id scrolls can work from backpack, make scrolls go to belt automatically as well as potions
anyway these are obviously not all realistic suggestions, just mostly thoughts ive had on how I might have done it; but I understand the limitations of the editor/units/models that are available. some of the suggestions are just a matter of taste. GJ so far and looking forward to ACT II
