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- Oct 24, 2007
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Diablo 2 - Act 1 (ORPG with save/load per act) V1.00 RELEASED!
Map link
http://www.hiveworkshop.com/forums/resource.php?t=115288
Diablo 2 – Act 1 (The re-release)
Here you will soon be able to download my very own remake of Blizzards Act 1 in Diablo 2. This map aims to replicate Act 1 as closely as possible in all ways. Why do so you ask? It provides a new experience and edge to Diablo 2, warcraft 3 takes away some nuisances such as clicking every time for an attack, as well as giving the game a new graphical interface. Anyway I’ll break this map down into sections for you guys.
Quests and players
All six quests are found in this map, 2 of them will be optional but with good rewards. Don’t worry Handicaps are in this map, the more players the higher experience gained but the stronger Diablo’s minions become. In solo player you will gain half the experience you would in 2 player, and a third of three players and so on so forth. However due to xp being shared this will result in you finishing act 1 at a similar level no matter how many players. This map can technically be enjoyably played by 1 person, but 6 for a full house.
So…. Where to start… there’s just so much in this map!
Terraining and artwork
The terrain of this map is like diablo 2 in it’s dark and macabre feel, but at the same time is very warcraft like to merge the two worlds together. The terraining is of a high standard as you will see in so to be uploaded screenshots, and every single area has been created, from the rogue encampment all the way to Andariel’s catacombs lair.
This map also features a variety of custom skins and icons. Most icons and skins are created by me, but where they are not reference is made in the map dialog in-game. The skin I have made for this map are;
Andariel (succubus reskinned)
Druid (furion reskinned)
Sorceress (jaina color change)
Barbarian (grom reskinned)
Most custom icons are from the widely popular blizzard model pack, despite all this the map totals to less than 3 MB making it battle net friendly.
Monsters
All monsters from act 1 will be encountered along the way. You begin fighting brainless zombies that just charge and attack slowly, as well as fallens who are with trustworthy shamans who raise them from the dead until you slay them. Eventually you will encounter mainly two types of foes, melee and ranged. Ranged are harder to deal with due to their distance and monsters being in their way, but are still not too much of a threat. The monsters alone are weak, but in this map will fight you in packs of about 3-8. Come unprepared and you will be taken down quickly, fight in a team and you will survive.
Throughout the map are the well recognized super uniques, ranging from blood raven all the way to andariel herself. Each of them uses custom abilities such as blood raven creating undead minions and andariel throwing poisoned missiles across the room. Each super unique will leave behind unidentified items which will be explained now.
Items
Ok here’s the rundown, this act contains
5 normal helms
5 normal gloves
5 normal boots
5 normal armor
5 normal shields
10 normal weapons
3 magic helms
3 magic gloves
3 magic boots
3 magic armor
3 magic shields
4 unique helms
4 unique gloves
4 unique boots
4 unique armor
4 unique shields
10 unique weapons
Minor healing potions
Light healing potions
Minor mana potions
Light mana potions
Rejuvenation potions
Scrolls of identify (to tomes)
Scrolls of town portal (to tomes)
As well as quest items
Each upcoming act (I’m making all 5) will have this. The armor and weapons change per act. Unidentified items are found from chests and off super unique monsters, and there will be enough to share with friends playing. They contain extra bonuses over normal items which drop off monsters quite often as well as potions and scrolls. Scrolls and potions will stack to 20 and 30 respectively.
Heroes
The 7 classes of Diablo 2 have been created in this map. Each has a different initial stat build, and each must choose different stats out of the following
Strength - +damage
Dexterity - +armor +attack speed
Vitality - +hp
Energy - +mana +mana regen
You get 5 stat points for each level you gain which you spend on these. A class such as barbarian would choose strength and vitality to be a tank, whilst a sorceress may choose to go all energy to become a spell dynamo.
Each hero has three skill trees, as they put points in them the skills grow like this;
Level 1 spell A
Level 1 spell A Level 1 spell B
Level 1 spell A Level 1 spell B Level 1 spell C
Level 1 spell A Level 1 spell B Level 1 spell C Level 1 spell D
Level 2 spell A Level 1 spell B Level 1 spell C Level 1 spell D
Level 2 spell A Level 2 spell B Level 1 spell C Level 1 spell D
Etc. Until the tree is maxed to
Level 5 spell A Level 5 spell B Level 5 spell C Level 4 spell D
Level 5 spell A Level 5 spell B Level 5 spell C Level 5 spell D
But this takes 25 points, so you will be focusing on two skill trees probably.
Hero classes are the following
Sorceress
Cold skills – Ice bolt, shiver armor, Glacial spike, Frozen orb
Fire skills – Enchant, Warmth, Meteor, Hydra
Lightning skills – teleport, Static field, nova, chain lightning
Necromancer
Summoning skills – Raise skeleton warrior, Blood golem, Raise skeletal mage, Skeletal mastery
Bone/poison skills – Teeth, bone armor, Poison explosion, Poison nova
Curses – Amplify damage, weaken, Iron maiden, Life tap
Barbarian
Warcries - Shout, taunt, warcry and battle orders
Combat masteries – Weapon mastery, Increased stamina, Increased speed and Iron skin
Combat skills - Leap, Leap attack, Whirlwind, Berserk
Amazon
Javelin and spear skills - Jab, Poison javelin, Plague javelin, Lightning fury
Passive and magic skills - Critical strike, Penetrate, Decoy and Valkyrie
Bow and crossbow skills - Magic arrow, Ice arrow, Exploding arrow and immolation arrow
Assasin
Traps – Fire blast, Blade shield, Lightning sentry and Death sentry
Shadow disciplines – Burst of speed, Claw mastery, Mind blast and Venom
Martial arts - Tiger strike, Fists of fire, Blades of ice and Dragon flight|
Paladin
Defensive auras - Prayer, Defiance, Vigor, Meditation
Offensive auras - Thorns, Holy freeze, Holy shock, Conviction
Combat skills - Smite, Holy bolt, Zeal, Fist of the heavens
Druid
Elemental skills - Firestorm, arctic blast, Tornado, Hurricane
Shapeshifting skills - Werebear, Maul, Shockwave and Fury
Summoning skills - Raven, Summon spirit wolf, Heart of wolverine, Summon grizzly
All of these abilities do the same, if not very similar things to in Diablo 2. No poor blizzard copied abilities (unless it makes sense). Things such as auras activate and deactivate, and summoned units are not controllable but still follow you around and help you.
New systems
Firstly mercenaries are available after quest 2, and as you grow stronger so will they. Each level you gain boosts their health, and if they die a new one can be bought.
As mentioned earlier items like scrolls and potions stack. A stash is around for those with not enough space, and also you can open your backpack to store an extra six items, but whilst in it will not have your other six items in use. This backpack is for storage only, usually you will only use six items at once wc3 style.
Waypoints are in this map, when you find a new one it is unlocked in your options, and when you go to a waypoint a menu will appear, letting you travel to any unlocked waypoints easily and quickly.
Saving/loading
In my map saving can only be done once per act, and only once the act has been completed. It may be extreme but it’s closer to the diablo2 experience. You must also surpass level 10 in act 1 to save to stop people joking around or cheating. The save load code only stores class, level and any additional stat or skill point rewards you find in your quest.
Items are not saved as they are easy to find as well as too good to begin an act with. Do not try to break the save load code, it is encrypted with a secret formula that will be unobvious to see.
Act 2 will go into production once act 1 has been released. In act 2 you will only be able to load an act 1 character, and will not be able to make a new one during act 2.
It will be epic.
Youtube footage of the sorceress and two quests (an older version in terms of items)
YouTube - Diablo 2 wc3 custom map - Blood raven
YouTube - My diablo 2 map - sorceress skill trees
YouTube - Diablo 2 wc3 custom map - Den of evil
YouTube - My custom diablo 2 map - some abilities
(screenshots to come)
Map download here
http://www.hiveworkshop.com/forums/resource.php?t=115288
Map link
http://www.hiveworkshop.com/forums/resource.php?t=115288
Diablo 2 – Act 1 (The re-release)
Here you will soon be able to download my very own remake of Blizzards Act 1 in Diablo 2. This map aims to replicate Act 1 as closely as possible in all ways. Why do so you ask? It provides a new experience and edge to Diablo 2, warcraft 3 takes away some nuisances such as clicking every time for an attack, as well as giving the game a new graphical interface. Anyway I’ll break this map down into sections for you guys.
Quests and players
All six quests are found in this map, 2 of them will be optional but with good rewards. Don’t worry Handicaps are in this map, the more players the higher experience gained but the stronger Diablo’s minions become. In solo player you will gain half the experience you would in 2 player, and a third of three players and so on so forth. However due to xp being shared this will result in you finishing act 1 at a similar level no matter how many players. This map can technically be enjoyably played by 1 person, but 6 for a full house.
So…. Where to start… there’s just so much in this map!
Terraining and artwork
The terrain of this map is like diablo 2 in it’s dark and macabre feel, but at the same time is very warcraft like to merge the two worlds together. The terraining is of a high standard as you will see in so to be uploaded screenshots, and every single area has been created, from the rogue encampment all the way to Andariel’s catacombs lair.
This map also features a variety of custom skins and icons. Most icons and skins are created by me, but where they are not reference is made in the map dialog in-game. The skin I have made for this map are;
Andariel (succubus reskinned)
Druid (furion reskinned)
Sorceress (jaina color change)
Barbarian (grom reskinned)
Most custom icons are from the widely popular blizzard model pack, despite all this the map totals to less than 3 MB making it battle net friendly.
Monsters
All monsters from act 1 will be encountered along the way. You begin fighting brainless zombies that just charge and attack slowly, as well as fallens who are with trustworthy shamans who raise them from the dead until you slay them. Eventually you will encounter mainly two types of foes, melee and ranged. Ranged are harder to deal with due to their distance and monsters being in their way, but are still not too much of a threat. The monsters alone are weak, but in this map will fight you in packs of about 3-8. Come unprepared and you will be taken down quickly, fight in a team and you will survive.
Throughout the map are the well recognized super uniques, ranging from blood raven all the way to andariel herself. Each of them uses custom abilities such as blood raven creating undead minions and andariel throwing poisoned missiles across the room. Each super unique will leave behind unidentified items which will be explained now.
Items
Ok here’s the rundown, this act contains
5 normal helms
5 normal gloves
5 normal boots
5 normal armor
5 normal shields
10 normal weapons
3 magic helms
3 magic gloves
3 magic boots
3 magic armor
3 magic shields
4 unique helms
4 unique gloves
4 unique boots
4 unique armor
4 unique shields
10 unique weapons
Minor healing potions
Light healing potions
Minor mana potions
Light mana potions
Rejuvenation potions
Scrolls of identify (to tomes)
Scrolls of town portal (to tomes)
As well as quest items
Each upcoming act (I’m making all 5) will have this. The armor and weapons change per act. Unidentified items are found from chests and off super unique monsters, and there will be enough to share with friends playing. They contain extra bonuses over normal items which drop off monsters quite often as well as potions and scrolls. Scrolls and potions will stack to 20 and 30 respectively.
Heroes
The 7 classes of Diablo 2 have been created in this map. Each has a different initial stat build, and each must choose different stats out of the following
Strength - +damage
Dexterity - +armor +attack speed
Vitality - +hp
Energy - +mana +mana regen
You get 5 stat points for each level you gain which you spend on these. A class such as barbarian would choose strength and vitality to be a tank, whilst a sorceress may choose to go all energy to become a spell dynamo.
Each hero has three skill trees, as they put points in them the skills grow like this;
Level 1 spell A
Level 1 spell A Level 1 spell B
Level 1 spell A Level 1 spell B Level 1 spell C
Level 1 spell A Level 1 spell B Level 1 spell C Level 1 spell D
Level 2 spell A Level 1 spell B Level 1 spell C Level 1 spell D
Level 2 spell A Level 2 spell B Level 1 spell C Level 1 spell D
Etc. Until the tree is maxed to
Level 5 spell A Level 5 spell B Level 5 spell C Level 4 spell D
Level 5 spell A Level 5 spell B Level 5 spell C Level 5 spell D
But this takes 25 points, so you will be focusing on two skill trees probably.
Hero classes are the following
Sorceress
Cold skills – Ice bolt, shiver armor, Glacial spike, Frozen orb
Fire skills – Enchant, Warmth, Meteor, Hydra
Lightning skills – teleport, Static field, nova, chain lightning
Necromancer
Summoning skills – Raise skeleton warrior, Blood golem, Raise skeletal mage, Skeletal mastery
Bone/poison skills – Teeth, bone armor, Poison explosion, Poison nova
Curses – Amplify damage, weaken, Iron maiden, Life tap
Barbarian
Warcries - Shout, taunt, warcry and battle orders
Combat masteries – Weapon mastery, Increased stamina, Increased speed and Iron skin
Combat skills - Leap, Leap attack, Whirlwind, Berserk
Amazon
Javelin and spear skills - Jab, Poison javelin, Plague javelin, Lightning fury
Passive and magic skills - Critical strike, Penetrate, Decoy and Valkyrie
Bow and crossbow skills - Magic arrow, Ice arrow, Exploding arrow and immolation arrow
Assasin
Traps – Fire blast, Blade shield, Lightning sentry and Death sentry
Shadow disciplines – Burst of speed, Claw mastery, Mind blast and Venom
Martial arts - Tiger strike, Fists of fire, Blades of ice and Dragon flight|
Paladin
Defensive auras - Prayer, Defiance, Vigor, Meditation
Offensive auras - Thorns, Holy freeze, Holy shock, Conviction
Combat skills - Smite, Holy bolt, Zeal, Fist of the heavens
Druid
Elemental skills - Firestorm, arctic blast, Tornado, Hurricane
Shapeshifting skills - Werebear, Maul, Shockwave and Fury
Summoning skills - Raven, Summon spirit wolf, Heart of wolverine, Summon grizzly
All of these abilities do the same, if not very similar things to in Diablo 2. No poor blizzard copied abilities (unless it makes sense). Things such as auras activate and deactivate, and summoned units are not controllable but still follow you around and help you.
New systems
Firstly mercenaries are available after quest 2, and as you grow stronger so will they. Each level you gain boosts their health, and if they die a new one can be bought.
As mentioned earlier items like scrolls and potions stack. A stash is around for those with not enough space, and also you can open your backpack to store an extra six items, but whilst in it will not have your other six items in use. This backpack is for storage only, usually you will only use six items at once wc3 style.
Waypoints are in this map, when you find a new one it is unlocked in your options, and when you go to a waypoint a menu will appear, letting you travel to any unlocked waypoints easily and quickly.
Saving/loading
In my map saving can only be done once per act, and only once the act has been completed. It may be extreme but it’s closer to the diablo2 experience. You must also surpass level 10 in act 1 to save to stop people joking around or cheating. The save load code only stores class, level and any additional stat or skill point rewards you find in your quest.
Items are not saved as they are easy to find as well as too good to begin an act with. Do not try to break the save load code, it is encrypted with a secret formula that will be unobvious to see.
Act 2 will go into production once act 1 has been released. In act 2 you will only be able to load an act 1 character, and will not be able to make a new one during act 2.
It will be epic.
Youtube footage of the sorceress and two quests (an older version in terms of items)
YouTube - Diablo 2 wc3 custom map - Blood raven
YouTube - My diablo 2 map - sorceress skill trees
YouTube - Diablo 2 wc3 custom map - Den of evil
YouTube - My custom diablo 2 map - some abilities
(screenshots to come)
Map download here
http://www.hiveworkshop.com/forums/resource.php?t=115288
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