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Detecting maps with memory hack

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The memory exploit doesn't work on patch 1.29+ so it shouldn't really matter.

It's generally pretty easy to spot though. Look for instances of the return bug and long codes with memory offsets. Sometimes the code is hidden inside of an .ai file, so search the map script for StartCampaignAI or StartMeleeAI. Theoretically it could be hidden in a preload file too, although executing preload files from within the MPQ no longer works (Preloader).
 
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Not sure if it is 100% written in the rules but maps are expected to work in native WC3 on the latest version on submission date. Otherwise they are broken. I guess broken maps are against the rules.
Should also allow uploads of legacy versions of maps (that are designed to work with 1.26) because 1.26's a popular version amongst non battle.net players and will probably forever be
 
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Should also allow uploads of legacy versions of maps (that are designed to work with 1.26) because 1.26's a popular version amongst non battle.net players and will probably forever be
Well, I think 1.28.something is the last one that allows "free" distribution...
And 1.26/1.27.something was the last one to allow "free access to the install directory"...

regards
-Ned
 
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the vast majority of 1.26 maps will work for 1.28 asw, and vice versa, short of the aformentioned memory hack stuff; but that isn't even the main concern here - 1.29 is the big break bc new natives and fluff
 
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