I want to make it so a unit going up hill will move slower than a unit going down hill. I need to be able to detect the height of terrain at some point. Nothing in the regular editor seems to allow that; does anyone know:
1). is there a condition in the regular editor that allows me to determine whether one point is higher than another? (not higher as in "y-axis", but higher as in "z-axis", i.e. up in the air)
2). is there anything in WE Unlimited that allows for this?
Thank you,
Darwin
1). is there a condition in the regular editor that allows me to determine whether one point is higher than another? (not higher as in "y-axis", but higher as in "z-axis", i.e. up in the air)
2). is there anything in WE Unlimited that allows for this?
Thank you,
Darwin