- Joined
- Jul 25, 2009
- Messages
- 3,087
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Reset Queue
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Events
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Unit - A unit Is issued an order with no target
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Conditions
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(Issued order) Not equal to (Order(stop))
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((Owner of (Triggering unit)) Food cap) Less than or equal to (((Owner of (Triggering unit)) Food used) + ((Point-value of (Unit-type((String((Issued order)))))) x (Supply used by (Unit-type((String((Issued order))))))))
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Actions
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Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The old unit's relative life and mana
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Set GPlayerGroup = (Player group((Triggering player)))
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Game - Display to GPlayerGroup the text: You have reached yo...
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Custom script: call DestroyForce(udg_GPlayerGroup)
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So I added the "Issued order not equal to stop" to narrow it down.
But how can I only run this functions when a unit is being made? Because in its current state it crashes my game when an AI player is giving orders with no target.







