- Joined
- Apr 24, 2015
- Messages
- 19
Please help me solve the issue with my map!
The thing is that I've made a map called "Medieval Invasion" which I've played several times now online. But somtimes people desync for no apparent reason, but not all (mostly 2-8 players). I have tried looking for the issue but I can't manage to find it and I've searched all over the web to find a solution without any luck. All I know from a replay from a game, when I was one of the few remaining poeple in the game, is that it has to do with where you look, which makes we think it might be a model. But still the game doesn't crash every time either. The game crashes at any point in the game (but mostly at the start of end). Many times (most of them) the game works fine without any desync.
I've uploaded the map, the saved replay and one of the crash.txt (which is always the same at every crash). If you follow Dark Green in the replay you don't crash. But if you follow one of the crashing players (for example Red) you crash (4 min in) from the replay.
I don't have any custom scripts such as "GetLocalPlayer()" in the map.
Edit: I have fixed the memory leaks for upcoming version of the map, but I don't think that is the issue since the game can crash all from 4-40 min into the game.
The thing is that I've made a map called "Medieval Invasion" which I've played several times now online. But somtimes people desync for no apparent reason, but not all (mostly 2-8 players). I have tried looking for the issue but I can't manage to find it and I've searched all over the web to find a solution without any luck. All I know from a replay from a game, when I was one of the few remaining poeple in the game, is that it has to do with where you look, which makes we think it might be a model. But still the game doesn't crash every time either. The game crashes at any point in the game (but mostly at the start of end). Many times (most of them) the game works fine without any desync.
I've uploaded the map, the saved replay and one of the crash.txt (which is always the same at every crash). If you follow Dark Green in the replay you don't crash. But if you follow one of the crashing players (for example Red) you crash (4 min in) from the replay.
I don't have any custom scripts such as "GetLocalPlayer()" in the map.
Edit: I have fixed the memory leaks for upcoming version of the map, but I don't think that is the issue since the game can crash all from 4-40 min into the game.
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