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[Crash] Desync or what?..

Level 6
Joined
Feb 21, 2020
Messages
82
Help me plz. I played my map on the internet with players. But after 50 minutes the game instantly out to game statistics (where it shows the number of players, how much gold who had and so on). It is Crash or Desync or what? I've had no problems with the internet.
And other players crashed too? Or it is just me?
 
Could you share what kind of triggers you’re using—especially any that might be time-based, related to player slots, or involve complex systems like custom UI, save/load, or timers? Also, is your map using any custom scripts (JASS or Lua)? Knowing the context of the gameplay/triggers and how the map behaves leading up to the crash would really help narrow things down.


It could be a desync, a crash from a trigger bug, or anything really, but without more info, it’s hard to say.
 
It could be a desync, a crash from a trigger bug, or anything really, but without more info, it’s hard to say.
My map has this triggers:
11111.png

222222.png


And many spells from this site (all approved)...
I don't understand what the problem is.
 
Yes, the research one. You can read about the desync and the links surrounding it. My interpretation on the limited data is that a kind/some/or all damage researches risk causing desyncs when the units attack if the research is above level 14 or if it can go above 14.
Thx! Well... I set 14 lvl maximum or 13. Hope it will work.
 
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