Destructible with ground texture?

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  • Trigger
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • Destructible - Pick every destructible in (Playable Map Area) and do (Actions)
      • Loop - Actions
        • Set Point1 = (Position of (Picked destructible))
        • Ubersplat - Create ubersplat at (Point1) of type Human Medium Building with color (100.00%, 100.00%, 100.00%) and 0.00% transparency (Disable paused state, Disable skipping birth time)
        • Ubersplat - Change (Last created ubersplat): Enable render always state
        • Custom script: call RemoveLocation (udg_Point1)
 
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