- Joined
- Mar 26, 2017
- Messages
- 376
For preplaced units, the World Editor generates Create Unit or BlzCreateUnitWithSkin lines that are run at Map Init. The same goes for many other setting in the World Editor.
I don't see code in the map script for preplaced destructibles. Anyone knows where this information is stored?
I don't see code in the map script for preplaced destructibles. Anyone knows where this information is stored?