- Joined
- Mar 26, 2017
- Messages
- 376
In my map, I create all starting units in a trigger. It checks if a player slot is playing and then creates the player's units.
The logic works correctly and all units are created. But in a replay the unit orders are no longer transmitted, essentially breaking the replay. The units just stay static for the whole replay.
Now I tested this parallel with preplaced units, and orders on these units are transmitted correctly. So its not the entire replay breaking, but just that orders on script created units are not registered.
Anyone know what it could be? I'd rather not have to change the entire unit creation process into preplaced units. Because I do a fair amount of indexing.
The logic works correctly and all units are created. But in a replay the unit orders are no longer transmitted, essentially breaking the replay. The units just stay static for the whole replay.
Now I tested this parallel with preplaced units, and orders on these units are transmitted correctly. So its not the entire replay breaking, but just that orders on script created units are not registered.
Anyone know what it could be? I'd rather not have to change the entire unit creation process into preplaced units. Because I do a fair amount of indexing.