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Demon Hunter That Is Perma and Single

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Level 4
Joined
Oct 20, 2009
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81
Right, i have searched and looked, i saw one that was pretty close but not exactly so i make a new one...

I wish to make an model that uses the demon hunter system (same type, same model morph) and i wish to know how i can just make it an model in itself? It keeps messing about and turning back to original when i don't even want the original, but just the morph model for this particular unit.

Anyone know a good solution please tell for it would help a lot.
 
Level 6
Joined
Apr 12, 2009
Messages
156
This also works well for me:

  • Initialization Triggers
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Animation - Add the alternate animation tag to Demon Hunter 056 <gen>
That's all you need to do: add the "alternate" animation tag to any unit that you want to permanently stay in the alternate form.
 
Last edited:
Level 4
Joined
Oct 20, 2009
Messages
81
This also works well for me:

  • Initialization Triggers
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Animation - Add the alternate animation tag to Demon Hunter 056 <gen>
That's all you need to do: add the "alternate" animation tag to any unit that you want to permanently stay in the alternate form.

I tried that and it worked perfectly, thank you! (By the way, i worked on this myself and could make many nice triggers, so in a sense you opened up another door to me, thank you.)
 
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