LoL is only as balanced as it needs to be for people to keep playing it I would hardly call it balanced, if we compare pvp only over moba games than yes lol could be considered somewhat balanced if I however would compare it with pvp in MMO's I would call it unbalanced as hell.
And despite what Vunjo says one player can easily carry a team if he/she gets fed for instance I have myself managed to quadra kill with ashe in a melee fight in ranked games. (Granted this was an extreme scenario but a team could still easily get carried by someone who's fed.)
And also ofcourse we have the comunity which is the worst of all games I've ever seen.
Ok while playing in LoL i observed this..
Community is harsh.. and a bit idiots damn... i told them GO BACK I CANT ASSIST NO HEALTH! but then the other player try to kill the target with 50% health but the player died then my whole team screaming.. "YOUR A NOOB, YOU CAN'T ASSIST! NOOB!
Damn are they idiots?.. did they did not think that my health can be one shot by Miss Fortune even it has a 20% health?.. the same..
I think you must not accuse the MoBA Community. DoTA and LoL has the same, the differences is i think on the country. Cause there are DoTA friendly community the same as LoL and vice versa.. damn Filipino Players in LoL are harsh..
EDIT: Also there are quitters too! in LoL
LoL has no plan to improve their graphics like on DoTA 2?..
Its bothering me that i can't choose all hereos but on the available heroes only. Also sometimes i am confused on the hero cause 2 teams can have the same.
I think the LoL is not a noob friendly because expert players can upgrade their masteries and runes which makes it that a player who has more masteries and runes can kill players easily and make a sure win.
Even though your team has cooperation and your enemy has not but your enemy has more runes and masteries you can't win to them.
Its kinda more TIME SPENT is better.Which is not good.
(Not mean to offense LoL players)
A bad teamfight,a baron steal or catching a high value target alone and bang you are back in the game.well i am a dota addict once..
if your nearly defeated you can still win by team cooperation but in lol when your nearly defeated you dont have any chance at all!..
what i hate on dota is that if theres a level and gold cap its hard to get back but in lol even though my enemy is let say level 15 and i am level 10 i can still reduce the gap.
i prefer Dota for those extreme pvp fights while LoL for those who not..
as i experienced both games are good though LoL has better terrain than DoTA
well i am a dota addict once..
if your nearly defeated you can still win by team cooperation but in lol when your nearly defeated you dont have any chance at all!..
what i hate on dota is that if theres a level and gold cap its hard to get back but in lol even though my enemy is let say level 15 and i am level 10 i can still reduce the gap.
i prefer Dota for those extreme pvp fights while LoL for those who not..
as i experienced both games are good though LoL has better terrain than DoTA
I was once DotA fan but I stopped it since it is ruining the Warcraft lore. I only love LoL's graphics and I dont like LoL itself. LoL's lore is also boring.
Poor personal Elo. Aka the elo that matches you up with players when there's lots of activity.Ok while playing in LoL i observed this..
Community is harsh.. and a bit idiots damn... i told them GO BACK I CANT ASSIST NO HEALTH! but then the other player try to kill the target with 50% health but the player died then my whole team screaming.. "YOUR A NOOB, YOU CAN'T ASSIST! NOOB!
Damn are they idiots?.. did they did not think that my health can be one shot by Miss Fortune even it has a 20% health?.. the same..
I think you must not accuse the MoBA Community. DoTA and LoL has the same, the differences is i think on the country. Cause there are DoTA friendly community the same as LoL and vice versa.. damn Filipino Players in LoL are harsh..
EDIT: Also there are quitters too! in LoL
DotA 2 is the best. No DotA means no HoN and LoL. If DotA wasn't made, then HoN and LoL might have been "MMORPG" game instead of "Hero Defense" game. Common sensely saying HoN and LoL (specially HoN) are just DotA imitations. They only have different heroes, units and spells. But the number of Ability and Item slots are obviously Warcraft-ish (4 learn-able spells per Hero, and 6 items can be carried.) So to me, DotA 2. But of course in this thread, there's no real "right" answer. It depends on a person's taste.
DotA 2 is the best. No DotA means no HoN and LoL. If DotA wasn't made, then HoN and LoL might have been "MMORPG" game instead of "Hero Defense" game. Common sensely saying HoN and LoL (specially HoN) are just DotA imitations. They only have different heroes, units and spells. But the number of Ability and Item slots are obviously Warcraft-ish (4 learn-able spells per Hero, and 6 items can be carried.) So to me, DotA 2. But of course in this thread, there's no real "right" answer. It depends on a person's taste.
And there you go wrong. The original ancestor was StarCraft with Aeon of Strife. Warcraft 3's DotA is just an advancement for it, but the basics were already there. So stop hyping DotA 2 - it was started after LoL was already a popular game, which means the devs didn't start making it standalone before LoL was released. Also, MOBA is a game type, just like RTS, yet no one calls Settlers an imitation of Age of Empires afaik. So please refrain from saying something is an imitation.
It's because people want credits for their idea.Since this is mainly a WC3 modding forum I'll reference a game type among WC3 custom games, TDs, the TDs themselves are all the same idea, and YEAH if we knew who to precisely give credit to we would, because we didn't just magically think of TDs we saw someone else's and made a couple of changes, but its still the 1st TD creator's idea, No matter how minced. So if Bob made the first TD, 50 years from now, if John made another TD that didn't even sort of resemble Bob's TD, people could still point to that it wasn't John's own idea but Bobs. The same applies to DotA, LoL and HoN. (While I never played AoS to directly make comparisons to DotA, I'm sure the game is fundamentally quite similar. So yes DotA should pay homage to its predecessor, and since then as more games continue to dilute the original game, they should still pay homage to those who came first. LoL to DotA and AoS. HoN to LoL, DotA, and AoS.
This is a bit of "not reading the actual storyline". Hello, as Kanadaj says, AOS from SC is the first one for its genre. It's still possible for HoN and LoL become AOS as DotA is not the founder of AOS genre anyway. [Don't care about the user is banned]DotA 2 is the best. No DotA means no HoN and LoL. If DotA wasn't made, then HoN and LoL might have been "MMORPG" game instead of "Hero Defense" game. Common sensely saying HoN and LoL (specially HoN) are just DotA imitations. They only have different heroes, units and spells. But the number of Ability and Item slots are obviously Warcraft-ish (4 learn-able spells per Hero, and 6 items can be carried.) So to me, DotA 2. But of course in this thread, there's no real "right" answer. It depends on a person's taste.
here is my view of dota and league.
Dota most fun i have ever had.
League.. Pick garen and solo enemy team.
This is an example of a total noob. If you can't give people a decent vision about something you have no brains about then please shut up.
I am sorry, but this is only possible on lower ranks for players who don't know how to counter him.
If you are in a higher league you'll be able to beat the shit out of him.
Even I may lose against it (or not), but I'm definitely sure that high ranked player will beat the crap out of it.
That said, no offense meant.
LoL is much more balanced and more competitive in my opinion (Haters gonna hate, but pudge pull range isn't even funny for instance). LoL is more dependable on the team than on individuals. In DotA, one man can get fed and easy carry anyone, regardless of the rest of the team. Some people might like that more, I for one do not.
Please try playing some more and know that almost everything counters Garen.League.. Pick garen and solo enemy team
Who is in what role isn't that large of a Meta change.A season ago the meta wasn't exactly the same - we often had casters in the jungle, and tanks in top lane, while now top is for bruisers, jungle is only for tanks forcing mid to have an AP carry, and making assassin mids, such as Talon and Zed rather risky.
Who is in what role isn't that large of a Meta change.
Can not? You know this for sure?If you think strategically, SR is not suitable for any other tactics other than that. And there is no way to change that - let's say we add another pair of buffs for each side. So what happens?
-Same lane comp
-Useless counterjungle
-Overbuffed teams
-Lanes handicapped based on distance from necessary buffs
Double jungle is not even a possibility in this case, since AD carries are too squishy to handle ganks without a supporter champion, especially if there would be another jungler in the enemy team.
The meta is like this because strategically there can not be anything better, and that's exactly why Riot supports the current meta.