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Defense of Stormwind v1.29


Azeroth Defenders:Defense of Stormwind
v1.29
Created by aiDer
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Hello, and welcome to the last days of The Lich King!


I will be very grateful if you take time to read the description and play the map. If you like it, please vote for approval!
I have tried to balance DoS so it can be played from 1vsComp to 4vsComp, from Compvs1 to Compvs4, or from 1vs1 to 4vs4, but the best experience is gained by playing against The Lich King, since StormwindComputerVsPlayers is just extra-material added in v1.28!
Azeroth Defenders is the main title of the game, and Defense of Stormwind is like the signature title. Like Lord of the Rings: Fellowship of the Ring - Lord of the Rings: Two Towers etc. Become an Azeroth Defender at Facebook now! Facebook Fansite
Enjoy! I hope you'll have fun with this special and unique HeroDefense!

Map Info:
Defense of Stormwind is a mix of HeroDefense, a little TD, PvP and hopefully some interesting bossfights.


Stormwind is currently the humans greatest city. But now the Lich King has heard of Deathwing's arrival, and is
nerdraged to hear about the popularity around him. So now he has marched into the rocky mountains,
covering Stormwind's backdoor, which also is the least defended spot of the city. Reinforcements have to be called,
extra defenses have to be built, and heroes need to be summoned!

-Up to 4 players on Stormwinds side.
-Up to 4 players on the Lich Kings side.
-Upgrade your headquarter to either a Defensive HQ or Offensive HQ. Defensive HQ making tower building avaible. Offensive HQ making reinforcements and powerups available. Choose your playstyle!
-A LOT of undead units, with variety in unit types and looks. Don't get stuck!
-Special events and interesting boss fights. Boss fights with interaction of players is not so often seen.
-Undead units grow stronger every minute. Progression is a must!
-Mysteries and secrets. Why is even the Lich King attacking in such a rugged and rocky terrain?
-Imba models/spells made by masters of art from hiveworkshop.com
IconItem NameDescriptionEffectRequires
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Glorenzelg, High-Blade of the Silver HandParagon of the Light, lead our armies against the coming darkness.Glorenzelg enchances the wearer's stamina with +10 HP/sec and discipline in battle with +40 Strength. This blade is also incredible sharp, gives +50 Attack Damage.Titan Essence
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Heaven's Fall, Kryss of a Thousand LiesA lying tongue hates those it crushes, but a flattering mouth works ruin.This mighty sword connects itself to the wearer, giving +35 Agility, +35% Attack Speed and a +35% chance to Critical Strike for 2.5xAttack Damage.Titan Essence
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Archus, Greatstaff of AntonidasLet our enemies know that havoc calls and that with its song comes their end.Archus enhances the wearer's mind just like it did with Antonidas'. Gives +50 Intelligence, +100% Mana Regeneration and Spell Immunity.Titan Essence
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Playable Map Size: 155x116
Trees/Destructible: 2084
Doodads (Other): 5216
Players: 1-8 | I have tried to balance the game triggers in a way, so the Defense of Stormwind can be played with only one player, or up to 8!


Main objective: The Stormwind heroes have been summoned to defend the Stormwind Gate, which is the only defense for the city. Use your gold to enhance your Hero, Army or Towers, or all of them. The undead units grow stronger every minute, so its important to find the source of this invasion quickly, move out!

There are four paths leading towards the Stormwind defenses (one for each player active). And there are total 5 undead bases pumping out units. But one base at a time, when you destroy the first base in your path, the next undead base gets activated, with even harder units, so you have to pull back to the main base to level and gear further up, in order to get to the next base.

Each tier base has one boss spawning every 6 minutes. When Stormwind players kill this boss (which is very annoying), the boss respawns in the main base when the 6 minute timer is over again, for each time the boss spawns it gets more HP! So the Stormwind Heroes has to progress to the next tier base, to stop this boss getting too strong.

In order to destroy a base, the Stormwind Heroes have to destroy these Mystic Energy Forces (looks like a huge Whisps). The Energy Forces protect the surrounding spawning buildings (making them invulnerable).

Loss condition: The Stormwind Gate gets destroyed!

Optional:
-The undeads have infested the mountains elite units in the south. They have been crazed by the undead invasion. Sooner or later, they have to be freed. Go into the mountains and destroy these mighty creatures of the nature, to get a high bounty.
-Gather Titan Essences and get access to the Legendary items. Titan Essences has a small drop chance from Rock Chunks around the map. They can also drop with a higher drop chance, from the two last undead bosses; Deadeye and the Icecrown Overlord.

The Lich King's special units is the kind of units players can controll. They are UNITS you can buy at a building in the main undead base. You choose between Death Mage, Charger, Infestor, Sneaker, Chiller and Remaker. One of these units will be avaible for 1 Food, and when you loose it, you can choose one of them again. (Undead players have max 1 Food).

The Lich King's SWAT unit, the undead players, is not here to only hunt down Stormwind Heroes. They need to help the undead forces damage and destroy the Stormwind Gate. Also, its the SWAT unit's task to defend the Mystic Energy Sources from Stormwind attacks. Your main task, as an undead player, is to make the Stormwind heroes isolate themself near the Stormwind Gate!

The undead players can also buy power ups for the whole Lich King army, buy own units and mass up and buy for example Endurance which increase HP of their own units by 10%.

Loss condition: The Lich King dies.



Terrain Description:
I have been playing some HeroSiege/Defense, TD etc. and got really bored of all the symetrical and simple terrain. Its easy to path units and finish, but I really can't make my first map like that. Therefore I have used a couple of hours extra on terrain.

I also thought about the way nature dies. In some maps I have seen a undead invasion coming, so they have splitted the map in 2, one half green and full of life, and the other half with blight everywhere and no life. Anyway I wanted to make the nature die slowly. The trees for example is: Green, Orange/Brown and then blighted. So is the grass changes. The undeads has just arrived and the change from life to death isnt that quick. So the forest, grass and flowers is slowly getting swallowed by the blight, infestations and maggots. You have to save it!

Also, the nature near the water is the strongest. You see for example the lake have blight all around it, but is still fighting.

Some areas still is pretty open and with little doodads, but when all these
undeads mass towards the Stormwind gate you need a lot of space!

As for the placing of Blight, I would like to experiment with its effect on undead units' higher HP regeneration on Blighted Ground. Most of the undead units have higher HP regeneration on blight, and some units have MASSIVE regeneration on blight, which almost force you to find an unblighted spot, and drag the unit to that spot, in order to kill the unit faster, or kill it at all!

Other from that, I have just tried out things in the terrain editor. Doing what I can with my little knowledge.



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The Stormwind Gate

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Stormwind Lake

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Stormwind Farming Village

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These undead ghouls will at some point in the game chop all the trees down, opening a new path for the undead army

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Refreshing spot and shops

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Maggots have eaten through the woods efficient and silently, to open up paths for the undead invasion

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The Stormwind Guardian is watching over the mountains

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A Stormwind fishing village burned and infested by the Lich King

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Two Stormwind heroes defending against a undead attack

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Gathering for war. Fire!

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Pushing the last defenses of the Lich King

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A Hero followed by his squad, taking out one of the last Mystic Energy Sources

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Units Description:
There are 2 Forces in this map, The Stormwind Defense and The Lich King.

The Stormwind Defense controlls all the units that are sent towards the undead forces with the Offensive Headquarters, aswell as having up to 4 allied players on their team. TSD also have some units around the map fighting the undead, to make the map more dynamic. The humans and dwarves is the main protectors of Stormwind City, but since the great nature around Stormwind is in danger, the Night Elves have come to aid Stormwind, therefore there will be some Night Elf heroes aswell.

The Lich King controlls all the undead units sent towards the Stormwind Gate with the periodic waves, he also own the undead bases with the Mystic Energy Forces. The Lich Kings forces have up to 4 allied players, which can pick one special unit from a shop in the main undead base. So The Lich Kings forces is mostly everything hostile on the map for Stormwind, except for those 4 Special Units controlled by eventually players, and their other units.
The reason I haven't given the undead heroes, is because 4 undead heroes with all these undead units against 4 Stormwind heroes, would have been overkill. Therefore there are units with abilities instead that can work together to take down one hero at a time. Even if the undead Special Units don't kill a hero, they can slow them down in order for the game to progress longer, resulting in stronger units from The Lich King.

As for the TD part in this. I don't want towers to dominate the game. Therefore I currently have the number of total towers on 4 for each Defensive Headquarter. If you upgrade to the Defensive Headquarter, you will get the Place Tower Foundation ability which costs 50 mana (Defensive Headquarters have 200 mana). Tower foundations can be upgraded to either a Basic Frost Tower, Basic Fire Tower or Basic Buffer Tower. All these three types of towers, can be further upgraded.


There is 4 Strength- 4 Intelligence- 4 Agility Heroes.
Commander
Bolvar the High Commander: Bolvar began as a simple guard, but has proven to be one of Stormwind's finest warriors and commanders. This dwarf have done more honorable deeds for Stormwind than any other. He was raged to hear that the Lich King have come to destroy his beloved city.

Can learn Commander Aura, Ground Disruption, Heroic Leap and Shield Bash.

Special Passive: Bolvar's epic shield has a chance to block incoming damage.
Blood Mage
Tiara the Blood Mage: Blood magic have been something of cursed witches and evil from the start of history. But Tiara have broken the shackles of the evil powers controlling all blood mages, and is now in controll of her own magic. Sickened by everything evil, she turned to the good-hearted humans.

Can learn Crimson Curse, Mana Shield, Blood Orb and Emo.

Special Passive: Attacking enemy targets heal the Bloodmage for 25 damage.
Sniper
Thulin the Sniper: Thulin have fought in countless battles in the name of King Wrynn for nearly 47 years. And with his eagle eyes, he have sniped with godlike precision, making him a known (very old) man to all human armies. Alittle crazy, but he's here to help atleast!

Can learn Eagle Eyes, The Great Escape, Marksman Shot and Multi Shot.

Special Passive: Chance to deal massive damage on each attack.
Ent Lord
Batuan the Ent Lord: From the creation of Azeroth, Batuan have been watching over the Stormwind's neighbour forest; Silverpine Forest. Now that his beloved forest and home is in danger, he is here to help, with the very force of nature as companion.

Can learn Splitting Boulder, Force of Nature, Seedling Aura and Purge of Nature.

Special Passive: Batuan is connected to the nature around him. Increased regeneration on grass. Decreased regeneration on blight and dirt.
Archdruid
Tharion the Archdruid: Tharion the Archdruid for the Eastern Kingdoms came quickly when he heard of the terrorizing plans of the Lich King. Tharion have used the time for preparation to meditate and call the powers of nature. "The nature is restless for revenge" - Tharion the Archdruid.

Can learn Entangling Roots, Magical Birds, Lightning Strike and Twister.

Special Passive: Tharion's armor is made of thorns, returning damage to the attacker.
Undead Hunter
Zerathul the Undead Hunter: Zerathul was one of the Night Elves most glorious warriors under The Great War, slaying countless undead monstrosities. The war ended and the Night Elf tribes worked together to clean their forests from taint and blight, except Zerathul. He was destined to hunt down every single undead creature in Kalimdor and The Eastern Kingdoms. Now he has heard of the Lich King's plans...

Can learn three passive abilities; Never Back Down, Evasion, Retaliation and the active ability Cleanse of Evil.

Special Ability: Zerathul's telepathic powers allows him to teleport in and out of combat.
Lightbringer
Akriel the Lightbringer: The immortal Akriel once came to rescue from Heaven itself. To aid the civilians of Redridge against masses of undeads, under the Great War. After the war he saw something beautiful in humans, something Heaven didnt have... He made the biggest sacrifice an angel can make, trade his immortality for a life on Azeroth. Akriel have lost his immortality and most of his powers, but is still one of Azeroths strongest and most blessed warriors, fighting in the name of the light.

Can learn Judgement, Restoration Field, Holy Flames and Flash of Heaven.

Special Passive: His sword is infused with holy powers that explode nearby undead units with each sword strike.
Brute Lord
Ares the Brute Lord: Named Ares, from the war god, with good reason. This ruthless warrior just moved up in rank recently, from Stormwind's Elite Squad, after being the key to one of Stormwind's latest battles. The key was to charge the enemy, showing no mercy...

Can learn Thunder Clap, Heroic Strike, Cleaving Attack and Gamma Crush.

Special Passive: Ares is born with brute strength. He has an increased strength value for each level.
Summoner
Griffin the Keeper of Wildlife: The young druid Griffin, named from the creature; Griffin, which is considered King of both beasts and birds, have practiced the art of mastering and controlling the wildlife for 674 years. Now, he wants to test his abilities in battle, and have come to aid Stormwind City.

Can learn Summon Bear Cubs, Summon Quillbeast, Bite of the Bear, Summon Griffish.

Special Passive: Griffin is the leader of the pack. Units around him increases their movement and attack speed.
Elementalist
Tyoril Sunchaser the Elementalist: Mystical Hero, adept at controlling the elements. Tyoril Sunchaser appeared out of thin air just before the undead invasion was a fact. He said he was called to defend Stormwind by a vision.

Can learn Ball Lightning, Pyroblast, Telekinetic Seizure and Living Inferno.

Special Passive: Tyoril's armor is enchanted with molten fury. There is a chance to release flames upon attacking units.
Support Hero
Dwenir Ironheart the Support Hero: Dwenir Ironheart has been an inspiration for Stormwind armies for many years, with his heroic tales of victory both before battle and around the campfire. Dwenir fights best with his comrades around him, and vice versa.

Can learn Flash Heal, Comradeship, Storm Bolt and Hoist of the Seven Conundrums.

Special Passive: Dwenir Ironheart inspires the heroes and soldiers around him, giving them an increased mana regeneration.
Master Rogue
Jack Sparrow the Master Rogue is the master and teacher of all rogues who is loyal to Stormwind City. But he is also an adept at maneuvering through battles with light blades and fast reactions. As most rogues, he grab every opportunity he gets in battle against his enemies, even the cheap ones.

Can learn Stealth, Ghostly Strike, Cutting Edge and Adrenaline.

Special Passive: Jack Sparrow always goes for cheap tricks if he can. Every attack has a chance to Kidney Shot the target.


Infestor:
The special unit Infestor is often usen by undead forces to prepare a zone for invasion, but is still very efficient in combat, with their diseases and enhancing undead units.
Got abilities like Aura of Blight, Raise Undead Tentacle, Black Mend and Source of Diseases.

Charger:
The charger is an upgraded unit of the original Zombies. High movement speed and attack damage, but can only attack the Stormwind Gate.
Got abilities like Disease Cloud, Charge, Spell Immunity and Scourge Shield.

Chiller:
This mysterious and beautiful creature is made of ice crystals and chilled rocks. Exceptional for slowing down the enemy while moving against their target.
Got abilities like Frost Attack, Chilled to the Soul, Chilling Air and Frost Nova.

Remaker:
The Remaker can turn dust and bones to living skeletons, and turn undead creatures to even greater montrosities.
Got abilities like Summon Corpses, Raise Dead, Mutate and Desecration.


Sneaker:
A ghoul specialized by the great Necrolytes of Northrend. Is made to fade into the shadows and use invisibility to ambush their foes.
Got abilities like Sinister Strike, Walk of Shadows, and Desolate.


Death Mage:
Death Mages is infused with four deadly spells of black magic.
Got abilities like Death Pulse, Drag to Hell, Shadow Raze and Link of Horror.



All these units can be recruited for gold if you upgrade to the Offensive Headquarter!
-Footman - Simple melee unit. Got the Defend ability.
-Rifleman - Ranged unit with low HP and high attack damage.
-Priest - Light ranged unit with very low HP and Heal ability.
-Prot Warrior - Defensive unit with low attack damage, but high armor and HP. Will defend your entrance.
-Knight - Elite melee unit on the horseback.
-Mortar Team - Two crazy dwarves with a siege cannon! Siege unit with medium HP.

These are all the units that undead players can buy!

Available after 2 minutes:
-Skeleton Warriors - In different sizes - Simple melee unit
-Skeletal Orc - Simple melee unit, with high regeneration on Blight
-Skeletal Sorcerer - Light Ranged unit with Chaos damage. Got the Parasite ability.
-Undead Wood Elf Archer - Light ranged unit with longer range than Skeletal Sorcerer. (I may change this one)

Available after 10 minutes:
-Zombies - Charging-unit. Units with low HP, very fast movement speed and high attack damage, but can only attack the Stormwind Gate.
-Plague Treant - Medium melee unit that diseases opponents. Can cast Entangling Roots.
-Nerubian Guard - Heavy melee unit. Low attack damage and movement speed, but high HP and armor.
-Death Mender - Light ranged unit with healing ability and the powerfull passive ability; Aura of Blight.

Available after 20 minutes:
-Infernal Contraption - Heavy ranged siege unit.
-Maggot - Ugly maggots with the highest HP of all the buyable units. It also has a very high chaos attack, BUT can only attack the Stormwind Gate. Moves very slowly.
-Misery Revenant - The strongest unit buyable. It has a lot of HP, armor and attack damage. The Misery Revenant also has an insane life regeneration on blighted ground.

Only sent from The Lich King:
-Wraiths - Etheral light units. High and frequent Chaos attack. Spell Immunity and Evasion.

These are some of the bosses that will appear in the map! Deadeye and the Icecrown Overlord can be rescued by the undead players, so you can controll the bosses!
-Meatball - Huge abbonimation with alot of HP and Armor. Have nasty abilities, but only have his attack available for The Stormwind Gate (charger boss). Every time he spawns, he increases HP a lot.
-Deadeye - This boss have a HUGE range, so he is able to shoot at the Stormwind Heroes far behind all the undead forces. Stormwind heroes have to push out of the undead masses and reach the merciless Deadeye!
-Icecrown Overlord - What makes this boss challenging is that when he reach 75% HP, he summons Icecrown Minions, which make the Icecrown Overlord invulnerable. The Minions has to be killed in order to make him vulnerable again, but they have to die within 4 seconds of eachother, or the one living will respawn the two dead, and so on.

-Basic Fire Tower. Can be upgraded to Flame Thrower
-Basic Frost Tower. Can be upgraded to Blizzard Tower
-Buffer Tower. Can be upgraded to either Tower of Knightly Deeds or Berserker Tower



Modes and Commands:

I have chosen to try out a different difficulty system than what I've seen before. No matter what mode you choose, you start with the same HP on the undead units, but the mode you choose will affect the handicap+ The Lich King's units get every minute. Mode also affect the amount of gold you get each fourth second. Mode does not affect gold bounty from units!
Not directly a mode, but in v1.28 I added the chance to play as Undead VS Computer. This mode is very simple compared to if you play as a Stormwind Defender, but I had a lot of fun with it. The more undead players against the Stormwind Army, the more damage the Stormwind Army get, and the lesser undead players' units get, so the difficulty is mostly the same. Enjoy!
Gold income:
The Stormwind players get gold from killing undead units owned by any of the undead players. They also get gold each fourth second depending on the mode set.

The Lich King players get 2 gold each fourth second (+1 for each Stormwind player active). The Stormwind heroes also award 200 gold if killed.

Use your gold:
The Stormwind heroes can use their gold to buy Offensive Units/Towers, Upgrades for their units or buy several of the 58 items ingame, including 3 Legendary Items (Which also need Titan Essence).

The Lich King players can use their gold to buy units they can controll and upgrades for their units. But remember, the undead Special Units can alone cause much trouble for Stormwind if used properly.


-easy/-normal/-hard/-veryhard is the four difficulty modes in DoS.
-si | Shared Income. This command shares all your gold income by 15% for each player ally you have.
-roll | Roll. The roll command can be typed by all players. It allows for rolling on items or other things that can't be agreed upon.
-pizza | Pizza Timer. Type this command to start a timer that will alert you in 15min, with the text: Your pizza is finished!.
-elit | Extended Life Increase Timer. This command extend the time before the undead units get HP bonus from 1min to 1min and 30 seconds.
-helper | Helper. Only avaible in SinglePlayer for Stormwind. This command activates a periodic trigger that creates a Stormwind Elite Guard to aid you every third minute. The guard has a high amount of HP armor.

  • Easy
    • Events
      • Player - Player 1 (Red) types a chat message containing -easy as An exact match
    • Conditions
    • Actions
      • Set Mode = 4
      • Set LichKingHPmultiplier = 1.00
      • Game - Display to (All players) for 10.00 seconds the text: (Game mode is now set to |c0000FF40Easy|r. The Lich King unit's HP will increase by 1% every minute. 4gold/4sec for the Stormwind Heroes. + ((String(ShowGoldUndeadGets)) + gold/4sec for Undead Players!))
      • Trigger - Turn off (This trigger)
      • Trigger - Turn off Normal <gen>
      • Trigger - Turn off Hard <gen>
      • Trigger - Turn off Very Hard <gen>
      • Trigger - Turn off Default <gen>
  • Very Hard
    • Events
      • Player - Player 1 (Red) types a chat message containing -veryhard as An exact match
    • Conditions
    • Actions
      • Set Mode = 1
      • Set LichKingHPmultiplier = 4.00
      • Game - Display to (All players) for 10.00 seconds the text: (Game mode is now set to |c00FF0000Very Hard|r. The Lich King unit's HP will increase by 4% every minute. 1gold/4sec for the Stormwind Heroes. + ((String(ShowGoldUndeadGets)) + gold/4sec for Undead Players!))
      • Trigger - Turn off (This trigger)
      • Trigger - Turn off Easy <gen>
      • Trigger - Turn off Normal <gen>
      • Trigger - Turn off Hard <gen>
      • Trigger - Turn off Default <gen>
  • The Lich King Grows Stronger
    • Events
      • Time - Every 60.00 seconds of game time
    • Conditions
    • Actions
      • Player - Set Player 11 (Dark Green) handicap to ((Player 11 (Dark Green) handicap) + (LichKingHPmultiplier x 1.00))%
      • Player - Set Neutral Hostile handicap to ((Neutral Hostile handicap) + (LichKingHPmultiplier x 1.00))%
  • Gold Each Second
    • Events
      • Time - Every 4.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All enemies of Player 10 (Light Blue)) and do (Actions)
        • Loop - Actions
          • Player - Add ((StormwindPlayersActive + 2) - UndeadPlayersActive) to (Picked player) Current gold
      • Player Group - Pick every player in (All enemies of Player 11 (Dark Green)) and do (Actions)
        • Loop - Actions
          • Player - Add (Mode x 1) to (Picked player) Current gold
Author's notes: This is my first time with WC3 editor, under two months ago I didnt even know what was possible with the editor, so I still have a lot to learn. Criticism on the project generally is most welcome!

Hostile elite units can be found in the mountains south of The Stormwind Gate. These units give a high amount of gold when killed. They can be hard to kill, so only go for it if your base is defended properly. The undead players can also sneak in and try to defeat them for the gold.

The Lich King has built lumber camps in the woods to the north. The ghouls will at some point harvest all the trees, opening a new path for the undead forces into the farming village. Keep your eyes open!

Boulder the Mountain King have been trapped under the ground by the Lich King, behind the Stormwind Guardian. Bring three heroes to the magical runes and set him free.

The cave next to the spawning spot of Undead Players can be used to move fast to one of the two cave outputs, take a chance!


Q: I can't keep the undeads off the gate! When they are near the gate, they ignore me and attack the gate ONLY. wtf?
A: That's how it works :p Right before the gate, there is a Region called Undead Units Last Charge. When they enter this region, they go all in, and focus-attack the gate only. Some of the challenge is to keep them away from that region. You can also slay the undeads further away from the gate, at the entrances of each player ;)

Q: What is and how do I get Titan Essence?
A: Titan Essences is immensely strong materials, which can be combined with magic of Mother Earth to create mighty weapons. Titan Essences has a small drop chance from Rock Chunks or the two last bosses from the Lich King; Deadeye and the Icecrown Overlord.

Q: What does the different colors on all the items mean?
A: Green colored items means that they are uncommon and a little better than white items.
Blue colored items means that they are superior compared to white items.
Purple colored items means that they are epic compared to white items.
Orange colored items are the strongest items in Azeroth and is called Legendary items.

Q: Why doesn't the undead players have Heroes?
A: Because they have the chance to buy a lot of undead units in the Slaughterhouse, a hero plus all these unit would've been overkill.


Special Thanks To:
-Blizzard entertainment for releasing only perfected products.
-Maker for customizing Mens Imperium for the Lich King fight.
-All the people below ((Number) is the number of resources the person has in DoS):

Models/Skins: Ampharos_222 (Misery Revenant), Pyramidhe@d (Maggot), Suselishe (Chiller), olofmoleman (Trebuchet), Arch Angel (Akriel), General Frank (Icecrown Overlord, Lich King), jigrael (Deadeye), Tranquil (Bolvar), levigeorge1617 (Skeleton Lord)

Icons: Chilla_Killa (1), CRAZYRUSSIAN (5), BerZeKeR (1), FrIkY (1), KelThuzad (1), SKriK (1), bigapple90 (2) Anachron (1)

Spells: BlackHawk/Hanky (1), D4RK_GANDALF (2), Paladon (5), nerovesper (1), Deuterium (1), Pharaoh_ (1), MortAr (1), G00dg4m3 (1), Maker (2), BerZekeR (2), NFWar (4), MajorSonnwaitts (1), XAOS_WIZARD (1)

Check out all these artists' works on: www.hiveworkshop.com !


Map Protection
The map is protected. But I support unprotected maps aswell, so you can visit the old DoS Development Thread if you want to look at the unprotected version of the map. Thank you!
You like the DoS Description I made? Check out a template I made for people who would like to copy it: http://www.hiveworkshop.com/forums/maps-564/defense-stormwind-v1-24-a-184213/index3.html#post1804052 Enjoy!

Here is a list of the biggest and most gamebreaking changes in the changelog. So you dont have to read all the booring balance-notes ;)
- (1.28) If no Stormwind players is detected, a huge army will spawn for Stormwind Defense, break through their defenses and crush the gate before the mighty Rhonin Cavalry arrives!
- (1.27) This patch is a facelift for Defense of Stormwind, in form of reskinned units and removal of for example "No Upkeep" tab etc.
- (1.26) Wrath of the Lich King have been added! After destroying the last Mystic Energy Source, a timer will count down from 20min. When this timer reaches zero the Wrath of the Lich King will be released on the Stormwind Gate...
- (1.25) The Lich King is no longer fully Spell Immune, so spellcasting heroes dont loose their role. But The Lich king got 10 more Hero armor and +3000 base HP. No more spell immunity but maybe even harder!
- (1.20) Big changes and balancing. Check it out!
-Misery Revenants now have a new model, The Obsidian Overlord! Made by Ampharos_222, check it out
-All towers is now vulnerable from the start and will not get destroyed when Mystic Energy Sources do.
-Added two new towers for the Lich King, after the two first bases
-Buffed base HP for Gargoyle Lord with 250HP, bounty raised to 750g
-Reduced base damage of Basic Fire Tower by 1
-Increased base speed of Tharion the Archdruid by 20, and reduced run animation speed slightly (since he is riding on a moose)
-Increasd movement speed of flying critters
-All ranged Special Undead Units can now attack Air Units
-Buffed the Sneaker with more damage and faster movement speed, made him more hero-hunter'ish
-Increased base HP of Magroth the Defender with 2000 (UndeadPlayerOnly boss)
-Reduced movement speed for buyable Maggots, but more damage and more base HP
-Added two ghouls in Special Wave 1, reduced Skeleton Warrior by 1
-Meatball is now active in the whole game (ONLY UndeadPlayerOnly "mode")
-Increased armor of Nerubian Guard by 2
-Reduced CD on Raise Undead Tentacle for Infestor by 5s
-Fixed bug where Source of Diseases for Infestor didn't give the disease debuff
This patch brings a CompVsUndeadplayers mode! If no Stormwind players is detected, a huge army will spawn for Stormwind Defense, break through their defenses and crush the gate before the mighty Rhonin Cavalry arrives!
-With all the triggers and stuff I made for the CompVsUndeadplayers mode, I lost track of things I balanced and changed etc. The most important is the new mode, check it out!
-Added a wind animation to all flowers
-Exchanged Charge ability for Charger with Charger's Presence, buffing nearby units AP
This patch is a facelift for Defense of Stormwind, in form of reskinned units and removal of for example No Upkeep tab etc. This patch adds nearly 1 MB to the map, but I dont think that will be a problem for the protected version. Anyway, this is worth the extra 1 MB! :D
-Added a new skin for Meatball! Its an imba skin made by Ampharos_222, check it out!
-Added a new scary skin for Ghouls! Its an imba skin made by Saikann, check it out!
-Added a new skin for Crypt Fiends! Its an imba skin made by b17rider, check it out!
-Added a new skin for Skeleton Warriors! Its an imba skin made by CloudWolf, check it out!
Mostly balancing of heroes and units:
-Reduced base HP of Bear Cubs by 50, except level 3 Bear Cubs (Griffin ability)
-Reduced base HP of Quilbeast by 75 (Griffin ability)
-Increased attack speed of Griffish (Griffin Ultimate)
-Fixed "Summon Griffish" tooltip, wrong data shown
-Reduced mana cost of Bite of the Bear with 15 mana (Griffin ability), but increased mana cost of Summon Griffish ability with 15 mana
-Increased intelligence gained per lvl for Griffin by 0.25
-Increased base HP of Zombies in waves and undead-player shops by 25
-Reduced cost of Undead Basher (item) from 600 to 400, because it's an item that can't be upgraded
-Increased health regen of Griffish with 0.90
-Increased cast range of Flame Thrower's ability "Flame Strike" from 600 to 1500
-Increased base HP of Guard Tower and Cannon Tower by 500
-Reduced cost of Burning Revenge recipe by 200
-Halved base mana for Zerathul
-Reduced armor of The Lich King by 2
-Reduced Strength increase of the legendary item; Glorenzelg
-Wrath of the Lich King have been added! After destroying the last Mystic Energy Source, a timer will count down from 20min. When this timer reaches zero the Wrath of the Lich King will be released on the Stormwind Gate...
-Reduced CD of Flame Strike by 40sec
-Fixed tooltip for Force of Nature for Ent Lord Batuan
-Increased mana cost for Splitting Boulder with 15mana, decreased mana cost for Force of Nature by 15mana (Ent Lord abilities)
-Increased amount of Treants spawned by Force of Nature by 1 (Ent Lord abilities)
-Fixed Purge of Nature tooltip (Ent Lord ability)
-Added buffs for the whole undead army through the Shades for each player. Chilling Winds (Increase speed of all friendly units for 10 sec) and Shadow Word: Shield (Increase armor of all friendly units for 10sec)
-Increased drop chance for Titan Essence from Deadeye and Icecrown Overlord
-Increased HP for Stormwind Elite Guard from 900 to 1000 ("-helper" unit).
-Made the Zombies in the Lich King fight attack enemies.
-Reduced melee damage of The Lich King by 20
-Reduced dmg increase on Vortex of Destruction for The Lich King
-Reduced gold cost for most Tower upgrades
-Increased melee damage of The Moss
-Fixed a bug where Icecrown Minions spawned in the Lich King fight.
-Updated the DoS Description
-Reduced gold cost on some epic items, aswell as blue items that isnt a ingredient for a epic.
-Increased base HP for first wave units slightly slightly
-The Lich King is no longer fully Spell Immune, so spellcasting heroes dont loose their role. But The Lich king got 10 more Hero armor and +3000 base HP. No more spell immunity but maybe even harder!
-Added text telling players they get 1 additional gold each 4sec when choosing Offensive Headquarters
-Reduced HP of Infernal Contraptions by 50
-Reduced amount of Zombies spawned in the Lich King fight
-Increased base HP of Ultimate Weapon of War with 300
-Increased CD of Purification (item) with 5sec
-Added a few transimissions from the Lich King to All Players
-Melee DMG upgrade for offensive units cost 50g more for other players than Player 1, this is now fixed.
After a lot of games I have noticed that there is just too many undead units. For example, I watched a game with 4 Stormwind players VS 1 undead player and 1 undead wave for each Stormwind player. In these matches, if a player's hero got undeads from one of the other players waves he easily became overrun. They also tried push, but when the Skeleton Lords came it was just too much, these matches didnt even see the third boss.. So now I have done changes like halving most waves of undead units, increasing HP of each undead instead. I have also doubled CD for abilities like Raise Dead. Less undeads, and a little more HP will also make DoS more friendly for heroes with little AoE spells.

I have also done some testing, and the results have been pleasing; We could'nt do 4vsComp on -Easy before the changes in 1.23, now its possible to do it on -Hard! But don't cry if you like masses of undead, there is still a lot of undeads pushing the gate ;) Enjoy!

*Uploaded new unprotected version
-Force undeads out of Fountain of Restoration
-Reduced agility per lvl for Thulin
-Reduced bounty of Special Undead Units from 200 to 100
-Increased HP of the Blood Mage by 100
-HP increase every minute now affects undead players aswell!!!
-Exchanged Blazing Speed with Flame Strike (tooltips bugged beyond fixing)
-Enhanced undead tower tooltips
-Reduced skeletons in Wave1
-Increased damage on all Undead Special Units
-Reduced amount of skeleton lords in all waves
-All heroes now resurrect with 500 mana
-A lot of balancing :p
-Increase HP of Bear Cub lvl1 slightly
-Fixed a few tooltips
-Reduced bounty on most Wave2Wave3 units
-Reduced movement speed on Shades, from 400 to 300
-Stormwind Elite Guard now gives bounty to Player1
Buildings:
-Added Chain Frost upgrade for Blizzard Towers
-Added Gnomish PwnTubes upgrade for all towers
-Added Blazing Speed upgrade for Flame Throwers
-Decreased attack speed for Basic Fire Tower
-Removed chill effect to Blizzard Tower's attacks due to its high attack damage
-Towers for the undead players have been added! Undead Tentacle, Corrupted Ancient Protector, Death Tower and Chilling Tower is now builable by your Shade for some gold.

Heroes:
-Griffin now got all his summoning abilities changed. You still summon the same units, but one at a time. Lowered mana cost, CD and duration. You can for example have more than 1 Bear Cub active at the same time.
-Enhanced Akriel's ability tooltips.
-Reduced mana cost of Judgement for Akriel by 25
-Reduced CD for Lightning Strike (Druid), to make it more frequent.
-Reduced mana cost for Elementalist's spells a bit.
-Buffed Hoist of the Seven Conundrums a lot.
-Improved the learn tooltip on most abilites.
-Buffed Blood Orb for Tiara. Increasing damage done if the target has more HP than her.

Items:
-Increased cost of Legendary Recipes with 500 gold.

Triggers:
-Reports tell me that players which pick offensive headquarters receive lesser gold than defensive headquarters. All units killed by "your" offensive units give you 10g,
and shows a small text colored in the owner of the killing unit's color. The + 1g/sec stays with Offensive Headquarters, I will remove it tough, if offensive gets too much gold.
-Multiboard kills is now less buggy. For example summoned units awarded kills in the multiboard
-The multiboard will show only player1 when its only 1 player ingame.
-The -helper command has been added to the game! It spawns a Stormwind Elite Guard every third minute to help you guard you entrance. Easier game, but you get to explore and stress less. Only in singleplayer mode.
-A Gargoyle Lord is hidden in one of the Gargoyle Nests... Awards a lot of gold if you find him.
-Fixed Shield of Turtle Tooltip
-Fixed Retaliation buff tooltip
-Cooldown for Raise Dead for Skeleton Lord and Remaker increased
-Base HP for Icecrown Minions is reduced greatly, more single-player friendly
-Added a wave that spawns when you destroy a Energy Source
-Removed the ability "Burrow" for Crypt Fiends
-Reduced collision size for offensive units slightly, for a smoother march
-Fixed Tharion's Magical Birds tooltip
-Added Misery Revenants to guard the last Energy Sources
-Added the command for Pizza Timer! Read more under "Commands"
-Fixed Orb of Discipline tooltip mana regen
-Fixed the Scepter of Mastery, which allowed you to even converse Misery Revenants
-Added tooltip to Cloak of Flames for Misery Revenant
-Added a little info about the bossfights in FAQ ingame
-Fixed High Commander's tooltip
-Reduced Death Tower's damage, so retreat is possible :p
-Reduced cooldown for most of the damaging abilities, for more special effects and more clicking!
-Fixed the mess with all the zeroes in mutliboard's coloumns; Kills/Deaths
-Changed multiboard's HeroDeaths to Deaths, still only count Heroes and Special Undeads
-Fixed a bug where leaving players affected the multiboard's player text for the player above the leaving player.
-Edited some text in Undead Hunter's in-game description.
-Made the region for Undead Units Last Charge smaller, so they have to get closer to the gate before focusing on it only.
-Increased the timer for SpecialSpawns
-Sized Player name part of Multiboard up abit
-Added Level Skip Req to a few abilities
-Fixed a bug with Brute Lords icon in the Multiboard
-The Multiboard will now only have 5 rows if there is only PlayersVScomp
-Added an upgrade to IcecrownMinions with HP increas to make them harder to kill for each Stormwind Player active. Reduced their base HP with 500!
-Fixed a bug with boss spawns.
-Fixed some critical terrain errors
-Reduced mana cost for Holy flames, also reduced damage
-Reduced HP of all special units with 50
-Reduced mana and HP gain from Restoration Field
-Increased duration of Rockhard Skin
-Increased Judgement cooldown
-Removed "attack debris" for Deadeye and Icecrown Overlord
-Reduced amount of Zombies in wave 2 and 3
-Increased base damage for the Brute Lord
-Reduced increment for Mutated Claws from 3 to 2
-Fixed a bunch of tooltips
-Reduced mana/HP regen from intellect/strength and armor from agility in Gameplay Constants
-Fixed Staff of Insight which gave mana to its enemies aswell
-Reduced "Animation Damage Point" for Thulin and Brute Lord
-Increased Rifleman attack damage
-Reduced Splitting Boulder CD with 5 seconds
-Meatball's periodic spawn timer increased with 60 seconds
-Increased gold/4sec for Stormwind Heroes by 1 gold (This may change things a lot!)
-Reduced base damage on most undead units. Especially Skeleton Lords and Nerubian Guards.
-Fixed a bug where the ability Purge of Nature awared 100 kills in the Multiboard when cast
-Reduced cost of all offensive units by 5 gold. Additional 5 for Knights.
-Reduced Str/per lvl for High Commander
-Increased the timer for increasing undead damage by 60 seconds
-Reduced the increment HP for Ultimate Weapon of War by 500
-Increased Mortar Team attack damage with 25
-Reduced amount of units in Wave 2
-Fixed some tooltip errors
-Reduced Brute Lord armor due to his high strength value
-Reduced "armor gained per agility point"
-Reduced Support Hero intellect gain per level
-Small terrain adds
-Added some more Rock Chunks (which has a chance to drop Titan Essence)
-Nerfed Legendary item; Heaven's Fall
-Reduced cost of perishable charged wands
-Reduced base HP and increment on Icecrown Overlord
-Reduced Crypt Fiend attack damage
-Reduced Fire Thrower (tower) range from 500 to 350
-Nerfed Mask of Death
-Reduced life regeneration for Meatball on blighted ground
-Reduced Zombie base HP
A lot of reducements :p
-Fixed tooltip to Never Back Down.
-Nerfed the ability Retaliation.
-Fixed a bug where Zerathul's Retaliation attacked structures.
-Decreased experienced gained, for the Stormwind Heroes, from level 10 with 50%.
-Reduced pathing radius of Stormwind units with 5.
-Added Pan Camera to Point action when one of the loss conditions is a fact.
-Removed plague treant fight, caused more problems than it did good.
-Added a small bounty for Stormwind units, so undead players can get more gold.
-Reduced HP on Mystic Energy Sources slightly. Increment per player increased.
-Added more HP to 1st wave Skeleton Warrior.
-Reduced drop chance for Titan Essence from bosses.
Uploaded the map. Both protected and unprotected version.
*You finished a Defense of Stormwind game in a short window of time, or did you manage to destroy the Lich King with over 2 hours spent? Post your gametime, difficulty and how you did it in the comments below! :D




You like Defense of Stormwind?
BETA for the next Azeroth Defenders map, Defense of the World Pillar, is now available for download from 18-22 August! Click the wallpaper below to open up the BETA thread and download it!

What massive threat could bring Warchief Thrall's Horde and King Wrynn's Alliance to stand side by side??! Click the wallpaper!





Keywords:
HeroDefense, PvP, Siege, Footmen, Swarm, Undead, Good, Evil
Contents

Defense of Stormwind v1.29 (Map)

Reviews
22:29, 15th Mar 2011 -Kobas-: Status: Approved
Level 12
Joined
May 30, 2009
Messages
829
YOUR DESCRIPTION SUCKS FIX IT!!!

Just kidding. In fact, it's the opposite of that! Anyways, from the description, I would like to play this with a full house but I can't seem to find any players on Battle.net..

But I think you should contact a moderator to approve this.
 
Level 12
Joined
May 30, 2009
Messages
829
I tried asking on the administrator forum for what I had to do to get my map approved, but they just said I had to wait. You know any other way to get contact with the moderators? :p
Do some things in the past so that you can go way back with them :ogre_hurrhurr: and they'll approve your map in your favor within reason.

On the serious note, just PM Cweener and she'll get to you.
 
Level 1
Joined
Mar 8, 2011
Messages
3
wow, incredible herodefence! combined with the headquarters TD and army buying it's almost a new category, I made this account just to rate lol nice
 
Level 1
Joined
Mar 18, 2011
Messages
1
Yo! Downloaded your map yesterday and played for quite awhile, I must say the creativity's there. However, there are someeee places I hope you can improve upon.

Firstly, THE EXP SYSTEM!!! From the map I have, my hero only gains exp from the mobs the hero kills. I am unable to even leech an ounce of exp from my own towers or the Stormwind towers.

Secondly, I feel the items can be improved upon, I mean, they are all good, but I somehow feel there's something missing. For example, the titan essence, I read that it drops from the *what-ice-boss* hero, and from rock chunks. From the various matches I tried, the rocks only dropped the small healing potions for me. :(

Finally, I hope to see maybe more heros on the stormwind side, and maybe to balance out the spawn rate when someone is playing on the undead side, cos I tried once and the spawn is like OVERKILL!! :X

That's about it I guess. Thanks for the great map!
 
Level 8
Joined
Jul 14, 2010
Messages
235
Thanks for your reply!
However, I will not add major things like new heroes and complex new systems to AD: Defense of Stormwind. But I really want to take your suggestions to AD: Defense of the World Pillar. The next chapter, which I want to be close to perfect. I worked on AD: Defense of Stormwind for roughly two months, I will probably work twice as long on the next chapter! ;D

And I promise you that there will be atleast 18 fun heroes, more items (I felt there was something missing about the items too), and other improved triggers/systems from AD: Defense of Stormwind.
Warrior.Boi said:
and maybe to balance out the spawn rate when someone is playing on the undead side, cos I tried once and the spawn is like OVERKILL!! :X
You mean the units attacking Lich King's defenses when there is noone playing Stormwind, when the Stormwind Army gets summoned? :p
I made it with some intense defending, building up Misery Revenants and destroying the gate 4min before the Rhonin Cavalry arrived :p But I see your point, it can be A LOT better. All the triggers for UndeadPlayersOnly is very simple and unpolished since its just a little bonus feature I added in 1.28, I will prolly look into it tomorrow and change it with a tiny patch, tough most of my focus is on AD: Defense of the World Pillar. I will also change Gameplay Constants' "Building Kills Grant XP" to True.

btw, Titan Essences is insanely rare and you're not supposed to get one every game. Its like Las Vegas, you want the big prize, so you play over and over again :p :p
 
Last edited:
Level 9
Joined
Jul 23, 2008
Messages
261
@The Creator
Found a minor Tooltip/Hotkey bug
The Dwarf hero of stormwind, his ultimate states that the hotkey of it is "E".. But his 3rd skill states that it has the hotkey E aswell.
The ultimates hotkey does not work however.
 
Level 2
Joined
Feb 3, 2011
Messages
24
Hey, i love your map, but when i start singleplayer the monsters come from the bottom and if i try it with my friend they come from the bottom and the mid. Is it because there is more than one player? And how were those item icons created? :D
 
Level 8
Joined
Jul 14, 2010
Messages
235
@haxer1337
That depends which player slots you pick:
Player 1 get waves at the bottom, Player 2 get waves at the very top, Player 3 get waves right over Player 1, and Player 4 get waves right under Player 2 ;) So if you and your friend wants to go only bottom, you should pick Player 1 slot and he/she should pick Player 3 slot.

About the item icons; you mean like the icons on the items in the shop? :p Some of them are custom icons made by people here on hiveworkshop.com. The legendary staff is for example made by bigapple90: http://www.hiveworkshop.com/forums/...of=rating&order=DESC&search=staff&d=list&r=20

@Mumbis
Thanks for the notice, I will fix it tomorrow ;)
 
Level 2
Joined
Jun 20, 2008
Messages
23
i finished vs stormwind with ~26 minutes to spare
skeletal mages are super effective vs everything.
everything faints.
Winning!
 
Level 2
Joined
Jun 20, 2008
Messages
23
also super effective is luring the paladin into a row of corrupted protectors
(can't build them around him, but place them 5 feet behind your line and he'll be dead after you drag him into them
 
Level 2
Joined
Jun 20, 2008
Messages
23
also, don't forget to line up a group or two of archers behind your skeles, because after the footmen die, they really lay down the law
 
Level 9
Joined
Jul 23, 2008
Messages
261
@mdaniel
Please don't double post, use the edit button ^^

Also, I got a defeat 60 mins in the game playing at Very Hard
It was really fun to play, I played with some friends as stormwind, defending.
My mates ran off into the woods while I stayed and defended, and we was like "yay, we
found their base!" and then he were like "Mumbis.. I think I released a boss.."
xD

Anyways, 4/5, really awesome map, but to easy at very hard in my opinion :p
Had hours of fun with this one ^^
Recommendending you play it 2peps or more!
 
Level 2
Joined
Jun 20, 2008
Messages
23
sorry, i always look back and wince when i see i made 3 posts of 1 sentance each

i wish i could get people together to play this on bnet :O

i played on the scourge side vs the stormwind guard, it wasn't balanced.

scourge just needs to stack up skeletal mages, and then push, maybe drop down some corrupted treants to distract and pull tough enemies into

maybe a nerf to gold generation is needed for 1 scourge vs stormwind?

or maybe the undead mercenaries should be under the lich king's control. Fun as it is, co-ordinated undead pushes can crush the stormwind guard too easily

maybe it's balanced in 4 scourge vs stormwind, but i have my doubts
 
Level 8
Joined
Jul 14, 2010
Messages
235
@ Mumbis
Im glad you enjoyed it! Motivates me to work hard on the next Azeroth Defenders map ;P

@ mdaniel
If UndeadPlayersOnly mode was balanced now I would be very surprised, because its just a little bonus I added in v1.28 :p

Anyway I have updated DoS now (still named v1.29) with the two tiny changes; tooltip problem and changing Skeletal Mages' attack type to Piercing (Not so good against heavy armor, especially Footmen) instead of Chaos (which rips through everything). I don't think this will change much when playing as Stormwind defender, but it might nerf Skeletal Mages in UndeadPlayersOnly mode since a lot of the stormwind army computer units is strong against Piercing damage.

Same as you, I have no clue how UndeadPlayersOnly is with 4 players. But the Stormwind Army computer get more attack power when there are more undead players, and the undead players get less when there are more undead players.
But the total amount of gold given to the undead players is more, this is because its harder to launch a good attack when there is 4 undead armies with different players controll them :p
If you see below its some text from two of the triggers. The first one shows that with four players the total amount of gold would be: 20-(4x3) = 8g > 8x4 = 32g
So with 4 Undead players, each of them get 8 gold, total amount of gold received is 32g, but you need to communicate more and none of you got Mutated Claws upgraded at all (the upgrade which give all your units more damage), its Stormwind Army Computer who got their attack damage upgraded 3 times.
With only 1 Undead player, you get 20 gold, and you got Mutated Claws upgraded 3 times, while Stormwind Army Computer got 0, this is probably why you are pwning everything alone :p

  • BonusGoldEach4Second
    • Events
      • Time - Every 4.00 seconds of game time
    • Conditions
    • Actions
      • Set UndeadPlayers = (All enemies of Player 10 (Light Blue))
      • Player Group - Pick every player in UndeadPlayers and do (Actions)
        • Loop - Actions
          • Player - Add (20 - (UndeadPlayersActive x 3)) to (Picked player) Current gold
      • Custom script: call DestroyForce(udg_UndeadPlayers)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Mystic Energy Source 0179 <gen> is alive) Equal to True
              • (Mystic Energy Source 0168 <gen> is alive) Equal to True
        • Then - Actions
        • Else - Actions
          • Game - Display to (All players) the text: The Lich King: |c00...
          • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Pause (Picked unit))
          • Multiboard - Maximize (Last created multiboard)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Camera - Pan camera for (Picked player) to (Center of Offensive3Units South <gen>) over 0.00 seconds
          • Trigger - Turn off (This trigger)
  • Only Undead Players
    • Events
      • Time - Elapsed game time is 0.80 seconds
    • Conditions
      • (Player 1 (Red) slot status) Not equal to Is playing
      • (Player 2 (Blue) slot status) Not equal to Is playing
      • (Player 3 (Teal) slot status) Not equal to Is playing
      • (Player 4 (Purple) slot status) Not equal to Is playing
    • Actions
      • Player - Set the current research level of Iron Forged Swords (Player1) to ((Current research level of Iron Forged Swords (Player1) for Player 10 (Light Blue)) + (UndeadPlayersActive - 1)) for Player 10 (Light Blue)
      • Player - Set the current research level of Mutated Claws to ((Current research level of Mutated Claws for Player 5 (Yellow)) + (4 - UndeadPlayersActive)) for Player 5 (Yellow)
      • Player - Set the current research level of Mutated Claws to ((Current research level of Mutated Claws for Player 6 (Orange)) + (4 - UndeadPlayersActive)) for Player 6 (Orange)
      • Player - Set the current research level of Mutated Claws to ((Current research level of Mutated Claws for Player 7 (Green)) + (4 - UndeadPlayersActive)) for Player 7 (Green)
      • Player - Set the current research level of Mutated Claws to ((Current research level of Mutated Claws for Player 8 (Pink)) + (4 - UndeadPlayersActive)) for Player 8 (Pink)
      • Player - Set Player 10 (Light Blue) handicap to ((Player 10 (Light Blue) handicap) + 60.00)%
To make UndeadPlayersOnly very well balanced between all the units, amount of defending units and also keep the same units used in waves when there are Stormwind players, can be hard and very time consuming. So I don't have time for that now with school, work, developing AD: DotWP and everything else ;P But I hope changing Skeletal Mages' attack type to Piercing can change a little :p
 
Last edited:
Level 15
Joined
Jan 26, 2010
Messages
1,642
yeah,xcept in twilight princess you have to kill them all in one blow...oh and their usually found around portals,also their not really bosses but they are tough to kill.
i'm gonna try this game though cus it seems good.
and i never played those,only phantom hourglass and twilight princess.
also i like your wallpaper.Totally awesome!
 
Level 8
Joined
Jul 14, 2010
Messages
235
lol, that would be fun but the process of making maps is very demanding and time consuming. Next year is an even more difficult year at school than this one, so I think AD: Defense of the World Pillar will be my last project :p
 
Level 8
Joined
Jul 14, 2010
Messages
235
You like Defense of Stormwind?
BETA for the next Azeroth Defenders map, Defense of the World Pillar, is now available for download from 18-22 August! Click the wallpaper below to open up the BETA thread and download it!

What massive threat could bring Warchief Thrall's Horde and King Wrynn's Alliance to stand side by side??! Click the wallpaper!

 
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