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Death Stomp, Version 1.4, Created by Destination9747
Changelog: Added color to the spell for every player
You can use this spell for demon, undead or anything you want!
An ultimate spell...
When you cast the spell (base on your level) it will damage nearby land enemies by 50/100/150 and stun them for 1 second, and it will release 3/6/9 death orbs that they travel for 500 ranges.
Orbs travel around the casting unit and if they see an enemy unit they will damage it by 20/25/30. They attack every 0.2 second.
when they arrive their final destination(500 range) they will explode and stun nearby enemies by 2/3/4 seconds and damage them by 200/250/300.
I tested the map and the maximum damage it does is about 1300 based on where you cast the spell!
Unit Group - Pick every unit in (Units within DeathStomp_StunRange[DeathStomp_StunLevel] of DeathStomp_PointDummy matching ((((Matching unit) is A ground unit) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Triggering player)) Eq and do (Actions)
Loop - Actions
Unit - Cause DeathStomp_CasterArray[DeathStomp_DummyID] to damage (Picked unit), dealing DeathStomp_StunDamage[DeathStomp_StunLevel] damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Items\OrbVenom\OrbVenomSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 Dummy Stun for (Triggering player) at DeathStomp_PointDummy facing Default building facing degrees
Set DeathStomp_Dummy_2 = (Last created unit)
Unit - Add Death Stomp -Last Stun to DeathStomp_Dummy_2
Unit - Set level of Death Stomp -Last Stun for DeathStomp_Dummy_2 to DeathStomp_StunLevel
Unit - Add a 2.00 second Generic expiration timer to DeathStomp_Dummy_2
Unit - Order DeathStomp_Dummy_2 to Orc Tauren Chieftain - War Stomp
Set DeathStomp_PointDummy = (Position of DeathStomp_Dummy_2)
Special Effect - Create a special effect at DeathStomp_PointDummy using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Remove DeathStomp_Dummy from DeathStomp_DummyGroup
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in DeathStomp_DummyGroup) Equal to 0
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
Death Stomp V1.2 | Reviewed by Maker | 29th Sep 2013
NEEDS FIX
There is a location leak
You are setting/removing the same location may times
The caster should deal the...
Post triggers anyway I have WE so that I'll download it to review....
This is NOT needed a hashtable BECAUSE it is INSTANT SPELL. Too Simple Spell, It is like all are made with OE. Store triggering unit into the variable. You not needed dummy unit removal trigger. Your trigger is inefficient. Users do not need gameplay text message in angles so it must remove. Use your own integer variable in the integer loop. Must have configuration. You must store it to the variable all that you used twice 1.8/5 ( Nice Idea )
and vote for Needs Fix
EDIT:
MUST NEEDED IMPORT INSTRUCTION tho that you created soo many dummy ability and dummy units in this spell.
Rating Changed: 1.5/5 ( Nice Idea )
Post triggers anyway I have WE so that I'll download it to review....
This is NOT needed a hashtable BECAUSE it is INSTANT SPELL. Too Simple Spell, It is like all are made with OE. Store triggering unit into the variable. You not needed dummy unit removal trigger. Your trigger is inefficient. Users do not need gameplay text message in angles so it must remove. Use your own integer variable in the integer loop. Must have configuration. You must store it to the variable all that you used twice 1.8/5 ( Nice Idea )
and vote for Needs Fix
EDIT:
MUST NEEDED IMPORT INSTRUCTION tho that you created soo many dummy ability and dummy units in this spell.
Rating Changed: 1.5/5 ( Nice Idea )
-Unit - Create 1 Dummy Mover for (Owner of (Triggering unit)) at DeathStomp_PointDummy facing DeathStomp_Angle degrees
change owner of triggering unit => owner of DeathStomp_Caster or triggering player
-Set DeathStomp_PointDummy = ((Position of (Last created unit)) offset by 500.00 towards DeathStomp_Angle degrees)
store the (Position of (Last created unit) into a variable first
-Set DeathStomp_PointDummy = (Position of (Triggering unit))
position of DeathStomp_Dummy
-You have a location leak in there
-Under no circumstance can a spell edit a units custom value. Only unit indexer systems are allowed to edit custom values
Setting this to Needs Fix. The locations are not removed correctly.
The color setting thing should be removed. You could store the values into a hashtable or something, a long if/then/else is not cool. Use variables or the abilities and unit types.
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