- Joined
- Aug 18, 2008
- Messages
- 346
I want like a death animation to the building in the attachment file.
I would like it to have the orc barrack death animation, since they look very much alike.
I have been trying to achieve it without modelling.
Ham Ham (thanks for trying), told me to create a trigger that looked like this:
Well, that is my biggest trouble at the moment. Could someone lend a helping hand?
I would like it to have the orc barrack death animation, since they look very much alike.
I have been trying to achieve it without modelling.
Ham Ham (thanks for trying), told me to create a trigger that looked like this:
-
Barrack
-
Events
- Unit - A unit Dies
-
Conditions
- (Unit-type of (Triggering unit)) Equal to Melee House
-
Actions
- Set TempLocation = (Position of (Dying unit))
- Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Remove (Dying unit) from the game
- Custom script: call RemoveLocation(udg_TempLocation)
-
Events
Well, that is my biggest trouble at the moment. Could someone lend a helping hand?