- Joined
- Aug 11, 2009
- Messages
- 1,606
This is my trigger :
-
Show
-
Events
- Unit - A unit Dies
-
Conditions
- ((Dying unit) is A ground unit) Equal to True
- (Owner of (Dying unit)) Equal to Player 1 (Red)
- (Owner of (Dying unit)) Equal to Player 8 (Pink)
-
Actions
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
- Special Effect - Destroy (Last created special effect)
-
Events