- Joined
- Aug 18, 2008
- Messages
- 346
I want like a death animation to the building in the attachment file.
I would like it to have the orc barrack death animation, since they look very much alike.
I have been trying to achieve it without modelling.
Ham Ham (thanks for trying), told me to create a trigger that looked like this:
Well, that is my biggest trouble at the moment. Could someone lend a helping hand?
I would like it to have the orc barrack death animation, since they look very much alike.
I have been trying to achieve it without modelling.
Ham Ham (thanks for trying), told me to create a trigger that looked like this:
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Barrack
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Triggering unit)) Equal to Melee House
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Actions
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Set TempLocation = (Position of (Dying unit))
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Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Remove (Dying unit) from the game
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Custom script: call RemoveLocation(udg_TempLocation)
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Well, that is my biggest trouble at the moment. Could someone lend a helping hand?