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Data pick and choose?

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Level 1
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Dec 15, 2015
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I please hope someone gets this and im not writing to myself. I have been building maps for years now but just now did i discover this website. Now I am trying to create new Magics and spells but I am having a very hard time. Once I have a good idea I find it impossible to actually achieve it. If only I had the knowledge to Mix and Match Custom Data choices from different heroes abilities...such as (Drains Mana per second) and (Damage increased-)

I cant seem to find a way to add these stat options to the spells. Can anyone give me suggestions?

Ive thought also how cool it would be to make a WereWolf character that starts with a human skin and limited Damage and more intelligent stats until its becomes night time and then he or she automatically changes form into a Warg and becomes a more strength orineted hero. This would make for a very dynamic hero...Anyone have any suggestions?

Thanks for reading.

Ill post my latest map if I get this right.
 
Level 24
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Aug 1, 2013
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The abilities in the object editor are categorized under certain hardcoded ability-types.
Each ability-type has a template that decides what to show and what not.
It would also be useless to show more fields because they are actually never used... NEVER!
(There are also fields that are shown but never used... for example abilities that do not show an icon, do not necessarily need "Icon" and "Button X" and "Button Y"... but they still have them.)

When you want to make abilities that are not generically allowed in the object editor, we are talking about a triggered spell. A spell that is made with triggers YAY!
In there, the possibilities are pretty huge and with some systems like a unit indexer, damage system, missile system and buff system, you could make almost anything possible.

If you are new to triggers at all, you could try out some tutorials about them.
If you are new to triggered spells, you could try to make a very standard spell (something like thunder clap to start with... or holy light).

If you really want a spell and can give someone else a reason to make it... you can post a request in the request tab as mentioned by TwoVenomous.



About the werewolf, you have to do a few things.
1, transform a unit into another unit without using the replace action.
2, replace a unit's abilities in a proper way.
3, index the unit or group all units that have this werewolf spell.
4, combine them together to make the complete transformation of all indexed/grouped units when the gametime becomes 6:00 and 18:00.
 
Level 7
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Nov 19, 2015
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A thing I did when I first started because I did not really play warcraft much was to go through the whole object editor and find out what each ability does. Once I knew the basis of the default abilities I know when I need to trigger an ability I want.

For example: The transformation can be achieved through the orc-> chaos ability or any of the morph abilities. However getting a unit to change when it becomes night will require triggers.
 
Level 24
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Orc->Chaos is bugging quite a bit and should not be used.
Instead, you can make an ability like bear form and fill in the two unit types that a unit has to change from and change to.
The only difference is that you switch them around.
So the unit type that you change from must be filled in "alternative".
And the unit type that you change to must be filled in "standard".
Then you just have to add and remove that ability and your unit changed properly.
 
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