• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

How does the spell damage work (mathmaticaly)

Status
Not open for further replies.

cuelakits

C

cuelakits

I am making a map with low stats. like the first level of units have 10 health and 1 attack, now im trying to make hero abilities that do low damage, and when i put the data in, it wont do the damage i tell it to. Take Breath of fire for example the data. For the first level of the spell the data is "Level 1 - Data - Damage: 1 , Level 1 - Data - Max Damage: 3" and it does 0 damage (checked if armor has anything to do /w it, and it shouldnt reduce any damage) , then the next level "Level 2 - Data - Damage: 3 , Level 2 - Data - Max Damage: 5" it does 1 damage. is there a mathematical formula behind this im not catching? how does it work?:confused: sorry if i sound like a noob
 
Status
Not open for further replies.
Back
Top