- Joined
- Oct 28, 2011
- Messages
- 4,757
Hey guys. I just want some opinion about the terrain enhancement I'm doing. I'm adding many areas their own custom fog using "glow" since what I'm aiming for Darkness Call is to give it a unique touch. I'm quite confident about it and is actually not planning to show a sneak peak of it until the release of 0.3.0 but it just kinda hit me that there might be people who may not like it and prefer the completely utterly dark environment of Darkness Call or that they might not prefer the color I decided which are:
White: Areas where there are Undead
Red: Boss Areas for Main Storyline
Blue: Boss Areas for Side Quest
other than those three colors are many colors that will be used to fit on the environment like green for swamp light grey for city etc etc. There will still be dark areas and the fogged areas are still obviously dark. The fog is just there to give important areas a unique feel.
Some examples of fogged areas:
Feel free to tell me if there is something you didn't like there or have other suggestions to improve it. I want to make everything final before I do this to all areas. Also you don't need to worry about fps drop since I tried it and there is no such drop.
White: Areas where there are Undead
Red: Boss Areas for Main Storyline
Blue: Boss Areas for Side Quest
other than those three colors are many colors that will be used to fit on the environment like green for swamp light grey for city etc etc. There will still be dark areas and the fogged areas are still obviously dark. The fog is just there to give important areas a unique feel.
Some examples of fogged areas:
Feel free to tell me if there is something you didn't like there or have other suggestions to improve it. I want to make everything final before I do this to all areas. Also you don't need to worry about fps drop since I tried it and there is no such drop.
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