Moderator
M
Moderator
18:30, 22nd Mar 2016
Ardenian: A challenging survival game, strongly reminding me of Fortress Survival.
One point which is completely out of balance is the difficulty. I played multiple times, with different heroes, with different difficulties.
A difficulty is not called Very Easy if enemies manage to still take you down easily.
After a few games I learned what towers I had to build in order to survive.
Different difficulties should aim to allow new players to learn the game, the easy way. I suggest, Pyro, you try to balance out the lower difficulties to allow new players to get into the game, not being defeated in seconds.
A hint how the game works ( run away, search a spot and build a base) would be nice, too.
The terrain is average, you could try to get some structure in the labyrinth-like build and add some unique area and base concepts
( for example, small bases with small entries, big bases with bigger entrances, different themes, like Town, Wilderness, ...).
You could also think about reworking the heroes.
Many hero abilities, like Farsight or Mass Teleportation don't offer a greater use in the game.
Ardenian: A challenging survival game, strongly reminding me of Fortress Survival.
One point which is completely out of balance is the difficulty. I played multiple times, with different heroes, with different difficulties.
A difficulty is not called Very Easy if enemies manage to still take you down easily.
After a few games I learned what towers I had to build in order to survive.
Different difficulties should aim to allow new players to learn the game, the easy way. I suggest, Pyro, you try to balance out the lower difficulties to allow new players to get into the game, not being defeated in seconds.
A hint how the game works ( run away, search a spot and build a base) would be nice, too.
The terrain is average, you could try to get some structure in the labyrinth-like build and add some unique area and base concepts
( for example, small bases with small entries, big bases with bigger entrances, different themes, like Town, Wilderness, ...).
You could also think about reworking the heroes.
Many hero abilities, like Farsight or Mass Teleportation don't offer a greater use in the game.