- Joined
- Aug 31, 2009
- Messages
- 775
Greetings members of the Hive Workshop.
I would like to present to you the first public release of my map, made from scratch, entirely by myself, called "Damage Team Survival".
The premise of the game is simple: You must survive and work as a team to overcome waves of enemies, get loot, acquire money, earn achievements and ultimately come out with the highest possible score you can.![Smile :smile: :smile:](/forums/images_all/smilies/smileg.gif)
Each "Round" of the game is themed based on a different race.
Round 1: Human Forces
Round 2: Orcish Horde
Round 3: Night Elven Forces
Round 4: The Scourge
Round 5: Bladescale Naga
Round 6: Burning Legion
Round 7: The Finale
Each Round consists of 5 different "waves" of enemies, and then a boss wave.
Once the bosses are defeated, the players are taken to a shop area, where they can buy/sell items.
The end game score is based on how much gold you manage to save up right at the end of the game.
Link to file Attachment: http://www.hiveworkshop.com/forums/...-team-survival-142603/index2.html#post1335495
Other information:
- Map is protected and reduced in file size by Vexorian's Map Optimizer.
- The Game is harder with more players, and easier with less players. However, the highest scores are only attainable when playing at a higher difficulty. The game was designed to work best with around 6 people.
- There are some (but not many) memory leaks. For the most part, there isn't enough memory leaks to cause a game crash as the game itself is too short to allow it to stack up enough.
- The heroes are single instance - there can only be one of each type at a time. This is for game balance but also because I suck at multi-instance triggering.
I would greatly appreciate if anyone could play this game in solo or online with multiple people so as to test it out. I have played it quite a few times over its production and believe that I have ironed out (most of) the bugs - however I can never be truly sure unless some other people can give it a try. Please remember the game plays best with around 6 people, so solo play is not a true reflection of the game experience.
Thanks in advance for any feedback you can give.
EDIT: Updated the link for the new version.
I would like to present to you the first public release of my map, made from scratch, entirely by myself, called "Damage Team Survival".
The premise of the game is simple: You must survive and work as a team to overcome waves of enemies, get loot, acquire money, earn achievements and ultimately come out with the highest possible score you can.
![Smile :smile: :smile:](/forums/images_all/smilies/smileg.gif)
Each "Round" of the game is themed based on a different race.
Round 1: Human Forces
Round 2: Orcish Horde
Round 3: Night Elven Forces
Round 4: The Scourge
Round 5: Bladescale Naga
Round 6: Burning Legion
Round 7: The Finale
Each Round consists of 5 different "waves" of enemies, and then a boss wave.
Once the bosses are defeated, the players are taken to a shop area, where they can buy/sell items.
The end game score is based on how much gold you manage to save up right at the end of the game.
Link to file Attachment: http://www.hiveworkshop.com/forums/...-team-survival-142603/index2.html#post1335495
Other information:
- Map is protected and reduced in file size by Vexorian's Map Optimizer.
- The Game is harder with more players, and easier with less players. However, the highest scores are only attainable when playing at a higher difficulty. The game was designed to work best with around 6 people.
- There are some (but not many) memory leaks. For the most part, there isn't enough memory leaks to cause a game crash as the game itself is too short to allow it to stack up enough.
- The heroes are single instance - there can only be one of each type at a time. This is for game balance but also because I suck at multi-instance triggering.
I would greatly appreciate if anyone could play this game in solo or online with multiple people so as to test it out. I have played it quite a few times over its production and believe that I have ironed out (most of) the bugs - however I can never be truly sure unless some other people can give it a try. Please remember the game plays best with around 6 people, so solo play is not a true reflection of the game experience.
Thanks in advance for any feedback you can give.
EDIT: Updated the link for the new version.
Last edited: