Thanks to my free time, i keep playing on the WE. Whatever to the point
Im giving undead structures the a unholy aura with -2 regen to affect enemy units, using the logic of begin a anti-living aura, it cant degen enemy undead units so i cant use a unholy aura with just enemy. I thought about using a damage building aura with using the unused classifications(suicidal, decoration or ancient), the problem with it is that it deals magical damage(reduced by resistance and ignored by magic immunity).
1 - >I thought about giving the building damage aura "ATTACK_TYPE_HERO,DAMAGE_TYPE_MAGIC" know as pure damage thanks to dota.
Notes - > Ignores Magic Resistance but ignored by Magic Immunity
Why living MI targets should resist beign rottenl?
2 - > Unholy Aura affect only Ancients and give ancient classification to all "living" units.
Notes - > Tiresome, no triggers. Units affected by it will suicide instead of begin killed...
3 - > Check if player is "living"(Human, Orc, Night elf) then add units owned by him to a group(The living), in which they can be target by the Unholy Aura(Rotting). Unit will still suicide, wont affect enemy undead units.
Notes - > Thanks to checking Hs aura coding, if the units affected by it reaches a hp below the hp removed over time they will take 3 instances of 100 damage each, Magic(Ignored by Magic Immunity, Amplified by Ethereal State), Mixed(Ignored by Ethereal State, goes through Magic Immunity) and Physical(Ignored by Ethereal State, goes through Magic Immunity)
Only way to evade this is being a Magic Immunity unit while in Ethereal State(in dota, its possible while using Blade Storm(Blade Fury in this case) and using a ghost scepter), well, this is irrelevant, since my map isnt dota nor it will have a unit that can go into Ethereal State and is Magic Immune
The problem with triggering is that im completely a dummy, thanks to this i dont even know if its possible to make a aura only affect units in a group.
If you guys get any problem understanding, i will format it later.
Im giving undead structures the a unholy aura with -2 regen to affect enemy units, using the logic of begin a anti-living aura, it cant degen enemy undead units so i cant use a unholy aura with just enemy. I thought about using a damage building aura with using the unused classifications(suicidal, decoration or ancient), the problem with it is that it deals magical damage(reduced by resistance and ignored by magic immunity).
1 - >I thought about giving the building damage aura "ATTACK_TYPE_HERO,DAMAGE_TYPE_MAGIC" know as pure damage thanks to dota.
Notes - > Ignores Magic Resistance but ignored by Magic Immunity
Why living MI targets should resist beign rottenl?
2 - > Unholy Aura affect only Ancients and give ancient classification to all "living" units.
Notes - > Tiresome, no triggers. Units affected by it will suicide instead of begin killed...
3 - > Check if player is "living"(Human, Orc, Night elf) then add units owned by him to a group(The living), in which they can be target by the Unholy Aura(Rotting). Unit will still suicide, wont affect enemy undead units.
Notes - > Thanks to checking Hs aura coding, if the units affected by it reaches a hp below the hp removed over time they will take 3 instances of 100 damage each, Magic(Ignored by Magic Immunity, Amplified by Ethereal State), Mixed(Ignored by Ethereal State, goes through Magic Immunity) and Physical(Ignored by Ethereal State, goes through Magic Immunity)
Only way to evade this is being a Magic Immunity unit while in Ethereal State(in dota, its possible while using Blade Storm(Blade Fury in this case) and using a ghost scepter), well, this is irrelevant, since my map isnt dota nor it will have a unit that can go into Ethereal State and is Magic Immune
The problem with triggering is that im completely a dummy, thanks to this i dont even know if its possible to make a aura only affect units in a group.
If you guys get any problem understanding, i will format it later.
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