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I am trying to make a slow aura not affect magic immune-units. So, is there any way to make that specific aura (and not all auras) not affect magic-immune units?
you could make the magic immune units have a special classification which doesn't effect anything but your aura, maybe mechanic or sth, don't know which you use in your map for other purposes
or u could use the metamorph (or similar) ability... metamorphing into something that looks exactly like himself/herself with exactly the same stats (or not... depending on what effect you want)... cutting n pastin might help... den give the metamorphed unit default magic immune ability and add a classification to it (say ancient or something)... den make ur aura not affect that type of classification (eg only non-ancient)...
this way u dun have to use any triggers...
hope this was helpful... i found the metamorph-like abilities all particularly useful as they could give me almost any ability i wanted that was already ingame (modified or otherwise) without using any triggers... ^^
Oh, I forgot to explain. I cannot use classfication cos' i already used Ancients and Mechanical for other purposes. I dont know about the rest, such as Trees and Destructibles or even Neutral, but i think they might cause some kind of cconfusion, no?
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