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How to apply legendary magic

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Level 6
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Sep 13, 2013
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How to make a spell legendary magic, meaning that it goes through spell immunity and does affect magic immune targets. I want to make some spells like firebolt and bloodlust to go through spell immunity.
 
Level 28
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I think there are two options to do this:
a) Trigger the spell yourself -> this gives you the most "freedom", but requires a lot of work as you need to completely trigger the spell yourself. Then you can damage enemy using attack type spells damage type universal (or something like that), or make other checks to either deal physical or magical damage, etc.

b) I think this will also work as a "physical" spell if you make the Firebolt a hero ability that requires level 2 or more (didn't test this ever myself, but I think there was a topic here where people discussed similar thing and making it an ultimate ability solved it)
 
Level 6
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spell immunity prevents friendly spells like inner fire, bloodlust etc. and this is stupid you know.

and I said firebolt because it's a spell based of firebolt. It's something that it should affect spell immunes.
 
Level 5
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Jan 27, 2014
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The best way to make normal spells to affect magic immune is by making them ultimates.
By default, ultimates cast through immunes. This settings can be adjusted in Gameplay Constant (but by default, the settings are already correct, you don't have to change anything).

How to make an ability ultimate:
Create an ability.
Make it a hero ability.
Set 'Stat - Required Level' to 6 (this is the default ultimate level).
Change the ability back to unit ability.
Give to your whatever unit.
They should be able to cast past through spell immunes now.
 
Level 6
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b) I think this will also work as a "physical" spell if you make the Firebolt a hero ability that requires level 2 or more (didn't test this ever myself, but I think there was a topic here where people discussed similar thing and making it an ultimate ability solved it)

Yeah it worked.
 
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