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[Trigger] Spell Shield and damage trigger

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Level 12
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Mar 23, 2008
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Ok, I did some tests and found that the damage trigger don't release active spell shield, and still damage the unit.

How can I make the damage trigger be considered an true spell? Or make an ability deal variable damage >.<?

I'm using attack type: Spells and damage type: Magic
This don't damage magic immunity units, but isn't blocked by spell shield.
 
Level 22
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Just a second.
6522-look.jpg

Say what?
 
Level 13
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Sep 14, 2008
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Mh you can create an abilty like deathfinger which has ~5000 levels... (not sure if that is possible)
then you set the first level to damage = 1
the second damage = 2

and then let the we fill the rest...

Then you use a dummy unit, add the abilty to that unit and set it to the level you want to have damage...

Like you want to deal 500 damage -> set it level 500...

I think that works if it is possible to make such an ability
 
Level 12
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Just a second.
Say what?
I can't see DAMAGE TYPE: SPELL there, sorry.

Oh? About ATTACK TYPE: SPELL? Read my post again:

I'm using attack type: Spells and damage type: Magic

-----------------------------------------------

Mh you can create an abilty like deathfinger which has ~5000 levels... (not sure if that is possible)
then you set the first level to damage = 1
the second damage = 2

Like you want to deal 500 damage -> set it level 500...
O.O"
 
Level 6
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Sep 5, 2007
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@DarkAngelAzazel: There is an easier (less bulky) solution, it is similar to your idea, add additional abilities with 9-10 levels each: 1st ability does 1-9, 2nd ability does 10,20,30,etc. 3rd ability does 100,200,300,etc. and so on. This way, it requires significantly less time to load (not loading 5000 levels, loading 40 level to achieve 1-9999 damage) all you have to do is code it so it figures out what levels to set the abilities at. :thumbs_up:

I used this approach with a "add-damage" trigger of mine.
 
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