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M
Moderator
19:36, 16th Aug 2014
Hell_Master: Map approved with a rating of 4/5 (Recommended). See SCN's review regarding the map below:
Hell_Master: Map approved with a rating of 4/5 (Recommended). See SCN's review regarding the map below:
StoPCampinGn00b;2570685 said:
Dael'Barun World Defense
by DUTY OF RS[TD]
RATINGS Gameplay & Entertainment: 19/25
Terrain & Layout: 8/10
Doodads & Scenery: 8/10
Bugs & Consistency: 4/5
Total Score: 39/50 FEEDBACKGameplay & Entertainment: The map is truly on an epic scale, it's gameplay is nothing special but can be entertaining or more so visually pleasing. I did manage to play with one other player, so we managed to get a little far. I also checked more of the map out in single player.Terrain & Layout:
Beginning the game with one unit, I noticed that this unit could die by creeps if they aren't careful. End game for them. For those who get to build, you wouldn't know where you want to build, but you would know what to build. The game quickly turns into an RTS, workers, units, and heroes present. The reason the score isn't too high is because units do not contain much. For the final barracks, the only abilities for the 3 units there are polymorph and critical strike. No skill to win battles, just if you have awesome towers and more units! Hotkeys are also missing.
Other than a lot of flashy models and projectiles, weird choice of units such as footman towerlike buildings, demons on the good team, and much more; gameplay can be entertaining and it's a challenge to win.
19/25
The terrain isn't stunning but it works out to be good terrain. Tile variation is mostly random, with 2-4 tiles for most of the forest parts of the map. Please look at the top of the map compared to the middle and some of the bottom. Top is flat.Doodads & Scenery:
Leveling and cliffs aren't overdone but are present. Water is not very good, your moats are plain and look to forced/straight. Plus, the whole point of moats are to try and prevent enemies and use a bridge to protect.
8/10
Simple environmental doodads are spread out across the map evenly, except the top of the map. It looks really nice near the well in the middle with the use of the over sized rocks/boulders. Demon area looks great as well. The human forts are okay, it could use more of a war feeling because houses don't fit to much.Bugs & Consistency:
8/10
No game changing bugs, or bugs at all. Fix the ones on quests. All I saw was this.
4/5
SuggestionsThese suggestions are optional and some of these may be repeats. > Add hotkeys for unit production
> Make the top (middle/right) look better
> Make the units more interesting, abilities and such
> Fix moats
> Have starting unit have divine shield ability
VERDICTThe only way a map can be approved is if it follows the map submission rules, all rules are followed. I vote for APPROVAL NOTESOverall the map is an awesome concept executed fairly, I can tell this was worked on for a while. Feel free to contact me about this review, or to say hi! (+1) Reputation point for uploading and your hard work.
My Ratings
0-14 1 STAR
15-24 2 STARS
25-35 3 STARS
36-46 4 STARS
47-50 5 STARS
Reviewed 10 August 2014. Version 1.2