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Custom UI - Buffs

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Level 11
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Dec 11, 2009
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234
It's 8. And I think it is hardcoded that way.

Tried to stretch it out, didn't work:
JASS:
set buffBar = BlzGetOriginFrame(ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR, 0)
call BlzFrameSetPoint(buffBar, FRAMEPOINT_BOTTOMLEFT,  healthBar, FRAMEPOINT_TOPLEFT,  0., 0.)
call BlzFrameSetPoint(buffBar, FRAMEPOINT_BOTTOMRIGHT, healthBar, FRAMEPOINT_TOPRIGHT, 0., 0.)

buffBarStretched.PNG
 
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