Hello! Thank you for taking the time to check my post
Basically, I've been making maps for about 10 years. Thing is, I learnt pretty much everything I know about mapping from trial and error, and I'm not terribly bright! I mostly make single-player dungeon maps, where you take ~1-5 heroes through a dungeon, killing bosses (the usual stuff).
Thing is, I always struggle when it comes to making 'new' boss abilities (basically anything different from the existing Blizzard, Flame Strike, etc). I always create my "custom spells" through the Special Effects and Damage Area triggers, and an extensive use of regions.
I threw a quick fight together earlier today to show you an example. It took me about 3 Hours to put together, which is probably about average for the time it takes me to make new Boss abilities like this.
(Basically, a flame strike hits the corner of the platform, sends out 3 waves of badness and spawns an add).
This technique has sort of worked for me for a number of years now, but it's starting to feel very limiting (not to mention just in that 30 seconds of combat it took over 50 regions, so when I'm making a full map of 10+ Bosses things get a little chaotic).
My question basically is this: Is it worth me learning to make proper custom spells, or is my method more efficient? I've tried to learn from tutorials a few times before, but I can't even begin to get my head around it (In the basic triggers I use it's all very nice a simple "Create Unit" Creates a Unit, in all of the custom spell triggers I've seen there are countless 'Green Icon' triggers which make zippo sense to me).
Basically, I've been making maps for about 10 years. Thing is, I learnt pretty much everything I know about mapping from trial and error, and I'm not terribly bright! I mostly make single-player dungeon maps, where you take ~1-5 heroes through a dungeon, killing bosses (the usual stuff).
Thing is, I always struggle when it comes to making 'new' boss abilities (basically anything different from the existing Blizzard, Flame Strike, etc). I always create my "custom spells" through the Special Effects and Damage Area triggers, and an extensive use of regions.
I threw a quick fight together earlier today to show you an example. It took me about 3 Hours to put together, which is probably about average for the time it takes me to make new Boss abilities like this.
This technique has sort of worked for me for a number of years now, but it's starting to feel very limiting (not to mention just in that 30 seconds of combat it took over 50 regions, so when I'm making a full map of 10+ Bosses things get a little chaotic).
My question basically is this: Is it worth me learning to make proper custom spells, or is my method more efficient? I've tried to learn from tutorials a few times before, but I can't even begin to get my head around it (In the basic triggers I use it's all very nice a simple "Create Unit" Creates a Unit, in all of the custom spell triggers I've seen there are countless 'Green Icon' triggers which make zippo sense to me).