• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Custom model animations

Status
Not open for further replies.
Level 3
Joined
Sep 24, 2007
Messages
64
Not sure where I should put this question, it could be model related for all I know

I'm using this model and calling it's animations with call SetUnitAnimationByIndex(udg_Chars[GetConvertedPlayerId(GetTriggerPlayer())], 6) ~~ whatever I type in the animation integer slot I get the same animation (ready) :(
Anything I can do?

(I -NEED- to play it's animations this way)

Edit: Solved this, I did something stupid :s
 
Last edited:
Status
Not open for further replies.
Top